static int set_cellLayout(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.Grid obj = (UnityEngine.Grid)o;
            UnityEngine.GridLayout.CellLayout arg0 = (UnityEngine.GridLayout.CellLayout)ToLua.CheckObject(L, 2, typeof(UnityEngine.GridLayout.CellLayout));
            obj.cellLayout = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index cellLayout on a nil value"));
        }
    }
    static int get_cellLayout(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.Grid obj = (UnityEngine.Grid)o;
            UnityEngine.GridLayout.CellLayout ret = obj.cellLayout;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index cellLayout on a nil value"));
        }
    }