static int _m_AddEnterListener(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);



                {
                    float _x      = (float)LuaAPI.lua_tonumber(L, 2);
                    float _y      = (float)LuaAPI.lua_tonumber(L, 3);
                    float _z      = (float)LuaAPI.lua_tonumber(L, 4);
                    float _height = (float)LuaAPI.lua_tonumber(L, 5);
                    UnityEngine.Events.UnityAction <UnityEngine.GameObject> _callback = translator.GetDelegate <UnityEngine.Events.UnityAction <UnityEngine.GameObject> >(L, 6);

                    gen_to_be_invoked.AddEnterListener(_x, _y, _z, _height, _callback);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }