static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *__ret = ILIntepreter.Minus(__esp, 0);

            var result_of_this_method = new UnityEngine.CharacterJoint();

            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
Beispiel #2
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        static int _s_set_projectionAngle(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UnityEngine.CharacterJoint __cl_gen_to_be_invoked = (UnityEngine.CharacterJoint)translator.FastGetCSObj(L, 1);
                __cl_gen_to_be_invoked.projectionAngle = (float)LuaAPI.lua_tonumber(L, 2);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
Beispiel #3
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        static int _g_get_twistLimitSpring(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UnityEngine.CharacterJoint __cl_gen_to_be_invoked = (UnityEngine.CharacterJoint)translator.FastGetCSObj(L, 1);
                translator.Push(L, __cl_gen_to_be_invoked.twistLimitSpring);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
Beispiel #4
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        static int _g_get_enableProjection(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UnityEngine.CharacterJoint __cl_gen_to_be_invoked = (UnityEngine.CharacterJoint)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, __cl_gen_to_be_invoked.enableProjection);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
        static int _g_get_swingAxis(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.CharacterJoint gen_to_be_invoked = (UnityEngine.CharacterJoint)translator.FastGetCSObj(L, 1);
                translator.PushUnityEngineVector3(L, gen_to_be_invoked.swingAxis);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
        static int _s_set_enableProjection(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.CharacterJoint gen_to_be_invoked = (UnityEngine.CharacterJoint)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.enableProjection = LuaAPI.lua_toboolean(L, 2);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
        static int _g_get_projectionAngle(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.CharacterJoint gen_to_be_invoked = (UnityEngine.CharacterJoint)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushnumber(L, gen_to_be_invoked.projectionAngle);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
Beispiel #8
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        static int _s_set_swing2Limit(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UnityEngine.CharacterJoint __cl_gen_to_be_invoked = (UnityEngine.CharacterJoint)translator.FastGetCSObj(L, 1);
                UnityEngine.SoftJointLimit __cl_gen_value; translator.Get(L, 2, out __cl_gen_value);
                __cl_gen_to_be_invoked.swing2Limit = __cl_gen_value;
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
        static int _s_set_twistLimitSpring(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.CharacterJoint       gen_to_be_invoked = (UnityEngine.CharacterJoint)translator.FastGetCSObj(L, 1);
                UnityEngine.SoftJointLimitSpring gen_value; translator.Get(L, 2, out gen_value);
                gen_to_be_invoked.twistLimitSpring = gen_value;
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    var gen_ret = new UnityEngine.CharacterJoint();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.CharacterJoint constructor!"));
        }
 public override void ReadFrom(object obj)
 {
     base.ReadFrom(obj);
     if (obj == null)
     {
         return;
     }
     UnityEngine.CharacterJoint o = (UnityEngine.CharacterJoint)obj;
     swingAxis          = o.swingAxis;
     twistLimitSpring   = o.twistLimitSpring;
     swingLimitSpring   = o.swingLimitSpring;
     lowTwistLimit      = o.lowTwistLimit;
     highTwistLimit     = o.highTwistLimit;
     swing1Limit        = o.swing1Limit;
     swing2Limit        = o.swing2Limit;
     enableProjection   = o.enableProjection;
     projectionDistance = o.projectionDistance;
     projectionAngle    = o.projectionAngle;
 }
 public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects)
 {
     obj = base.WriteTo(obj, objects);
     if (obj == null)
     {
         return(null);
     }
     UnityEngine.CharacterJoint o = (UnityEngine.CharacterJoint)obj;
     o.swingAxis          = swingAxis;
     o.twistLimitSpring   = twistLimitSpring;
     o.swingLimitSpring   = swingLimitSpring;
     o.lowTwistLimit      = lowTwistLimit;
     o.highTwistLimit     = highTwistLimit;
     o.swing1Limit        = swing1Limit;
     o.swing2Limit        = swing2Limit;
     o.enableProjection   = enableProjection;
     o.projectionDistance = projectionDistance;
     o.projectionAngle    = projectionAngle;
     return(o);
 }