private static string[] GetReferences(UnityEditorInternal.AssemblyDefinitionAsset asset) { var data = UnityEngine.JsonUtility.FromJson <AsmDefAsset>(asset.text); var allAssembliesGUIDs = AssetDatabase.FindAssets("t:asmdef"); if (data.references != null) { for (int i = 0; i < data.references.Length; ++i) { if (data.references[i].StartsWith("GUID:") == true) { data.references[i] = data.references[i].Replace("GUID:", string.Empty); } else { foreach (var assemblyGUID in allAssembliesGUIDs) { var asmdefPath = AssetDatabase.GUIDToAssetPath(assemblyGUID); var definition = AssetDatabase.LoadAssetAtPath <UnityEditorInternal.AssemblyDefinitionAsset>(asmdefPath); var smdefData = UnityEngine.JsonUtility.FromJson <AsmDefAsset>(definition.text); if (smdefData.name == data.references[i]) { data.references[i] = assemblyGUID; break; } } } } } return(data.references); }
private static string[] GetReferences(UnityEditorInternal.AssemblyDefinitionAsset asset) { var data = UnityEngine.JsonUtility.FromJson <AsmDefAsset>(asset.text); if (data.references != null) { for (int i = 0; i < data.references.Length; ++i) { data.references[i] = data.references[i].Replace("GUID:", string.Empty); } } return(data.references); }
public static AssemblyDefinition Convert(this UnityEditorInternal.AssemblyDefinitionAsset that) => that;