void IJsonAdapter <UnityEditor.GlobalObjectId> .Serialize(JsonSerializationContext <UnityEditor.GlobalObjectId> context, UnityEditor.GlobalObjectId value) => context.Writer.WriteValue(value.ToString());
void IJsonAdapter <UnityEditor.GlobalObjectId> .Serialize(JsonStringBuffer writer, UnityEditor.GlobalObjectId value) => writer.WriteEncodedJsonString(value.ToString());