Beispiel #1
0
 public static System.String BuildPlayer(System.String[] levels, System.String locationPathName, UnityEditor.BuildTarget target, UnityEditor.BuildOptions options)
 {
     throw new NotImplementedException("This function was automatically generated by Mockery and has no real implementation yet.");
 }
        public override void PerBuildExecute(BuildReleaseType releaseType, BuildPlatform platform, BuildArchitecture architecture, BuildDistribution distribution, System.DateTime buildTime, ref UnityEditor.BuildOptions options, string configKey, string buildPath)
        {
            string resolvedOutputPath = Path.Combine(inputPath.Replace("$BUILDPATH", buildPath), outputFileName);

            resolvedOutputPath = BuildProject.ResolvePath(resolvedOutputPath, releaseType, platform, architecture, distribution, buildTime);

            string resolvedInputPath = inputPath.Replace("$BUILDPATH", buildPath);

            resolvedInputPath = BuildProject.ResolvePath(resolvedInputPath, releaseType, platform, architecture, distribution, buildTime);

            if (!resolvedOutputPath.EndsWith(".zip"))
            {
                resolvedOutputPath += ".zip";
            }

            PerformZip(resolvedInputPath, resolvedOutputPath);
        }
 public static void Launch(UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget buildTarget, string path, string productName, UnityEditor.BuildOptions options, UnityEditor.Build.Reporting.BuildReport buildReport)
 {
     if (__Launch_0_6 == null)
     {
         __Launch_0_6 = (Action <UnityEditor.BuildTargetGroup, UnityEditor.BuildTarget, string, string, UnityEditor.BuildOptions, UnityEditor.Build.Reporting.BuildReport>)Delegate.CreateDelegate(typeof(Action <UnityEditor.BuildTargetGroup, UnityEditor.BuildTarget, string, string, UnityEditor.BuildOptions, UnityEditor.Build.Reporting.BuildReport>), null, UnityTypes.UnityEditor_PostprocessBuildPlayer.GetMethod("Launch", R.StaticMembers, null, new Type[] { typeof(UnityEditor.BuildTargetGroup), typeof(UnityEditor.BuildTarget), typeof(string), typeof(string), typeof(UnityEditor.BuildOptions), typeof(UnityEditor.Build.Reporting.BuildReport) }, null));
     }
     __Launch_0_6(targetGroup, buildTarget, path, productName, options, buildReport);
 }