Beispiel #1
0
 void PlayContinuousHaptics()
 {
     Debug.Log("Playing continuous!");
     UnityCoreHapticsProxy.PlayContinuousHaptics(1f, 0.2f, 1f);
 }
Beispiel #2
0
 public void PlayContinuousHaptics()
 {
     UnityCoreHapticsProxy.PlayContinuousHaptics(intensity, sharpness, duration);
 }