Beispiel #1
0
 void Start()
 {
     opImg           = this.GetComponent <Image>();
     uCC             = GameObject.Find("unitychan").GetComponent <UnityChanController>();
     vOICEController = GameObject.Find("VOICE").GetComponent <VOICEController>();
     sceneAnimation  = GameObject.Find("GameSceneTimeline").GetComponent <PlayableDirector>();
 }
Beispiel #2
0
    void Awake()
    {
        _simpleAnimation = GetComponent <SimpleAnimation>();
        _controller      = GetComponent <UnityChanController>();

        _animationFsm = StateMachine <AnimState> .Initialize(this);
    }
    // Use this for initialization
    void Start()
    {
        //Unityちゃんのオブジェクトを取得
        this.unitychan = GameObject.Find("unitychan");

        framecount = 0;

        ucc = unitychan.GetComponent <UnityChanController>();
    }
Beispiel #4
0
    // Use this for initialization
    void Start()
    {
        StartCoroutine("CreateCoroutine");

        timeElapsed = 0.0f;

        isGenerating = true;

        unitychan = GameObject.Find("unitychan");

        unitychanController = unitychan.GetComponent <UnityChanController>();
    }
Beispiel #5
0
    // Use this for initialization
    void Start()
    {
        startPos       = -160;
        this.unityChan = GameObject.Find("unitychan");
        UCC            = unityChan.GetComponent <UnityChanController>();

        //一定の距離ごとにアイテムを生成
        for (int i = startPos; i <= startPos + 45; i += 15)
        {
            CreateItems(i);
        }
    }
    //課題:不要になったアイテムを順次破棄する
    //unityちゃんが通り過ぎて画面外に出たアイテムを直ちに破棄するためunityちゃんの位置を取得して
    //生成されたオブジェクトは配列にいれ、通り過ぎたものから順次破棄していく。

    void Start()
    {
        //別のスクリプトから変数を読み出す
        this.unitychan      = GameObject.Find("unitychan");
        unitychancontroller = unitychan.GetComponent <UnityChanController>();

        //スタート時に50間隔にダミーのrunPointを配置。このPointを通過するたびに前方に障害物を追加する
        for (int i = 0; i < goalPos; i += 50)
        {
            GameObject runPoint = Instantiate(runPointPrefab);
            runPoint.transform.position = new Vector3(0, runPoint.transform.position.y, i);
        }
    }
    // Use this for initialization
    void Start()
    {
        //Unityちゃんのオブジェクトを取得
        this.unitychan = GameObject.Find("unitychan");

        //UnityChanControllerスクリプトを取得
        myUnityChanController = this.unitychan.GetComponent <UnityChanController>();

        //ゲーム終了の判定
        myUnityChanController.isEnd = false;

        //リセット地点にスタート地点を代入
        nowPos = startPos;
    }
Beispiel #8
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    // Use this for initialization
    void Start()
    {
        target = GameObject.Find("unitychan").transform;

        EnemyHPSlider          = GameObject.Find("EnemyHPSlider").GetComponent <Slider>();
        EnemyHPSlider.maxValue = enemyHP;
        EnemyHPSlider.value    = enemyHP;

        EnemyHPSlider.gameObject.SetActive(false);

        unitychan = GameObject.Find("unitychan");

        unitychanController = unitychan.GetComponent <UnityChanController>();
    }
Beispiel #9
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 public void OnStart(UnityChanController unityChan)
 {
     HumanCreator();
 }
 void Awake()
 {
     _animator   = GetComponent <Animator>();
     _controller = GetComponent <UnityChanController>();
     _shootTimer = _shootAnimationTime;
 }
Beispiel #11
0
 public void OnStart()
 {
     i  = this;
     rb = GetComponent <Rigidbody>();
     animator.SetBool("Run", false);
 }
 // Use this for initialization
 void Start()
 {
     unityController = GameObject.Find("SDUnityChan").GetComponent<UnityChanController>();
     minotaur = GameObject.Find("Minotaur").GetComponent<Minotaur>();
 }