void Start() { ads = GetComponent <UnityADs>(); objetos = new List <GameObject>(); size = new Vector2(Camera.main.scaledPixelWidth / 100, Camera.main.scaledPixelHeight / 100); filter.layerMask = objeto_mask; cambia_color(2); score = 0; num_puntos = 0; }
void Awake() { ads = GetComponent <UnityADs>(); cir = objetivo.GetComponent <CircleCollider2D>(); rigid = pelota.GetComponent <Rigidbody2D>(); ini = pelota.transform.position; flecha.transform.position = ini; max = GameObject.Find("Arriba").transform.position.y - 3.4f; mid_x = 5.75f; difi = 6; /*borrar*/ /*string aus_s = Application.systemLanguage.ToString(); * start_text.text = aus_s;*/ //Debug.Log(aus_s); }