static int _g_get_Entity(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Unity.Entities.GameObjectEntity gen_to_be_invoked = (Unity.Entities.GameObjectEntity)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.Entity); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { Unity.Entities.GameObjectEntity gen_ret = new Unity.Entities.GameObjectEntity(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to Unity.Entities.GameObjectEntity constructor!")); }
static int _m_GetMainRole(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.RoleMgr gen_to_be_invoked = (UnityMMO.RoleMgr)translator.FastGetCSObj(L, 1); { Unity.Entities.GameObjectEntity gen_ret = gen_to_be_invoked.GetMainRole( ); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_ApplyMainRole(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.SceneMgr gen_to_be_invoked = (UnityMMO.SceneMgr)translator.FastGetCSObj(L, 1); { Unity.Entities.GameObjectEntity _mainRole = (Unity.Entities.GameObjectEntity)translator.GetObject(L, 2, typeof(Unity.Entities.GameObjectEntity)); gen_to_be_invoked.ApplyMainRole(_mainRole); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }