static int _m_CreateSystem(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Unity.Entities.World gen_to_be_invoked = (Unity.Entities.World)translator.FastGetCSObj(L, 1);



                {
                    System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type));
                    object[]    _constructorArguments = translator.GetParams <object>(L, 3);

                    Unity.Entities.ComponentSystemBase gen_ret = gen_to_be_invoked.CreateSystem(_type, _constructorArguments);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
        static int _m_DestroySystem(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Unity.Entities.World gen_to_be_invoked = (Unity.Entities.World)translator.FastGetCSObj(L, 1);



                {
                    Unity.Entities.ComponentSystemBase _system = (Unity.Entities.ComponentSystemBase)translator.GetObject(L, 2, typeof(Unity.Entities.ComponentSystemBase));

                    gen_to_be_invoked.DestroySystem(_system);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
        static int _m_GetExistingSystem(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Unity.Entities.World gen_to_be_invoked = (Unity.Entities.World)translator.FastGetCSObj(L, 1);



                {
                    System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type));

                    Unity.Entities.ComponentSystemBase gen_ret = gen_to_be_invoked.GetExistingSystem(_type);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }