Beispiel #1
0
        public void TestFromAngle()
        {
            AssertAreEqual(new UnitVector(1, 0), UnitVector.FromAngle(0));
            AssertAreEqual(new UnitVector(0, 1), UnitVector.FromAngle(Math.PI / 2));
            AssertAreEqual(new UnitVector(-1, 0), UnitVector.FromAngle(Math.PI));
            AssertAreEqual(new UnitVector(0, -1), UnitVector.FromAngle((Math.PI / 2) * 3));
            AssertAreEqual(new UnitVector(1, 0), UnitVector.FromAngle(Math.PI * 2));
            AssertAreEqual(new UnitVector(0, 1), UnitVector.FromAngle(Math.PI * 2 + Math.PI / 2));

            AssertAreEqual(new UnitVector(0, -1), UnitVector.FromAngle(-Math.PI / 2));
            AssertAreEqual(new UnitVector(-1, 0), UnitVector.FromAngle(-Math.PI));
            AssertAreEqual(new UnitVector(0, 1), UnitVector.FromAngle(-(Math.PI / 2) * 3));
            AssertAreEqual(new UnitVector(1, 0), UnitVector.FromAngle(-Math.PI * 2));
            AssertAreEqual(new UnitVector(0, -1), UnitVector.FromAngle(-Math.PI * 2 - Math.PI / 2));
        }
Beispiel #2
0
        public void TestSignedAngle()
        {
            var u = (new Vector(1, 0.5)).Unit;
            var a = u.ToAngle();

            AssertAreEqual(u, UnitVector.FromAngle(a));

            u = (new Vector(1, -0.5)).Unit;
            a = u.ToAngle();
            AssertAreEqual(u, UnitVector.FromAngle(a));

            u = (new Vector(-1, 0.5)).Unit;
            a = u.ToAngle();
            AssertAreEqual(u, UnitVector.FromAngle(a));

            u = (new Vector(-1, -0.5)).Unit;
            a = u.ToAngle();
            AssertAreEqual(u, UnitVector.FromAngle(a));
        }
Beispiel #3
0
        public void TestRotate()
        {
            var pt1 = new Point(1, 1);
            var pt2 = new Point(2, 2);

            var pt1_1 = pt1.Rotate(UnitVector.FromAngle(Math.PI / 4), Point.Zero);
            var pt2_1 = pt2.Rotate(UnitVector.FromAngle(Math.PI / 4), Point.Zero);

            var a1 = (pt2_1 - pt1_1).Unit.ToAngle();

            var pt1_2 = pt1.Rotate(UnitVector.FromAngle(Math.PI / 8), Point.Zero);
            var pt2_2 = pt2.Rotate(UnitVector.FromAngle(Math.PI / 8), Point.Zero);

            pt2_2 = pt2_2.Rotate(UnitVector.FromAngle(Math.PI / 8), pt1_2);

            var a2 = (pt2_2 - pt1_2).Unit.ToAngle();

            Assert.AreEqual(a1, a2, Tol);
        }