Beispiel #1
0
    public MapModel GetMapModel()
    {
        User    user        = CurrentUser.Current;
        Kingdom userKingdom = new KingdomDAO().GetByUserId(user.UserId);

        IList <Kingdom> kingdoms = new KingdomDAO().GetByMapId(userKingdom.MapId);

        List <Owner> players = new List <Owner>();

        Random random = new Random();



        foreach (Kingdom k in kingdoms)
        {
            if (k.KingdomId == userKingdom.KingdomId)
            {
                players.Add(new Owner(userKingdom.KingdomId, userKingdom.KingdomName, "#FF0000"));
            }
            else
            {
                players.Add(new Owner(k.KingdomId, k.KingdomName, String.Format("#{0:X6}", random.Next(0x1000000))));
            }
        }



        List <TileInfo> tiles = new List <TileInfo>();

        IList <Field> fields = new FieldDAO().GetByMapId(userKingdom.MapId);


        foreach (Field field in fields)
        {
            IList <Unit> units     = new UnitDAO().GetFromArea(field.MapId, field.FieldX, field.FieldY, 1, 1);
            int          unitCount = 0;
            foreach (Unit u in units)
            {
                unitCount += u.Count;
            }

            tiles.Add(new TileInfo(field.FieldId, field.FieldX, field.FieldY, field.FieldName, field.KingdomId, unitCount));
        }


        //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Orders need to be taken away from the database too !!!!!!!!!!!!!!!!!!1
        List <OrderInfo> orders   = new List <OrderInfo>();
        IList <Order>    ordersDB = new OrderDAO().GetByKingdomEpoch(userKingdom.KingdomId, new EpochDAO().GetCurrentByMapId(userKingdom.MapId).EpochId);

        Dictionary <int, UnitType> unitTypes = new Dictionary <int, UnitType>();

        IList <UnitType> unitTypesAll = new UnitTypeDAO().GetAll();

        foreach (UnitType ut in unitTypesAll)
        {
            unitTypes.Add(ut.UnitTypeId, ut);
        }

        foreach (Order o in ordersDB)
        {
            if (o.OrderTypeName.Equals("Buy"))
            {
                orders.Add(new OrderInfo(o.OrderTypeName, o.FieldId, o.FieldIdDestination, o.Count, unitTypes[o.UnitTypeId].UnitTypeCost * o.Count));
            }
            else
            {
                orders.Add(new OrderInfo(o.OrderTypeName, o.FieldId, o.FieldIdDestination, o.Count, 0));
            }
        }

        //orders.Add(new OrderInfo("Defend",1,1,5,0));
        //int rice = 1000;

        //List<Owner> players = new List<Owner>();

        //Owner owner1 = new Owner(1, "Moose", "#ff0000");
        //Owner owner2 = new Owner(2, "Lucas", "#00ff00");

        //players.Add(owner1);
        //players.Add(owner2);

        //List<TileInfo> tiles = new List<TileInfo>();

        //tiles.Add(new TileInfo(1,1,1,"Krwawe wzgórza", owner1.playerId, 5));
        //tiles.Add(new TileInfo(2,2,1,"MooseVille", owner1.playerId, 5));
        //tiles.Add(new TileInfo(3,2,2,"Grunwald", owner1.playerId, 5));
        //tiles.Add(new TileInfo(4,1,2,"Bździochy dolne", null, 5));
        //tiles.Add(new TileInfo(5,3,4,"Cukierkowa Dolina", owner2.playerId, 10));
        //tiles.Add(new TileInfo(6,5,5,"Wilczy Szaniec", owner2.playerId, 10));
        //List<OrderInfo> orders = new List<OrderInfo>();


        //orders.Add(new OrderInfo("Defend",1,1,5,0));
        return(new MapModel(userKingdom.KingdomResources, tiles, players, orders));
    }
Beispiel #2
0
	public MapModel GetMapModel() 
	{
        User user = CurrentUser.Current;
        Kingdom userKingdom = new KingdomDAO().GetByUserId(user.UserId);

        IList<Kingdom> kingdoms = new KingdomDAO().GetByMapId(userKingdom.MapId);

        List<Owner> players = new List<Owner>();

        Random random = new Random();

        

        foreach (Kingdom k in kingdoms)
        {
            if (k.KingdomId == userKingdom.KingdomId)
            {
                players.Add(new Owner(userKingdom.KingdomId, userKingdom.KingdomName, "#FF0000"));
            }
            else
            {
                players.Add(new Owner(k.KingdomId, k.KingdomName, String.Format("#{0:X6}", random.Next(0x1000000))));
            }
        }

        

        List<TileInfo> tiles = new List<TileInfo>();

        IList<Field> fields = new FieldDAO().GetByMapId(userKingdom.MapId);


        foreach (Field field in fields)
        {
            IList<Unit> units = new UnitDAO().GetFromArea(field.MapId, field.FieldX, field.FieldY, 1, 1);
            int unitCount = 0;
            foreach (Unit u in units)
            {
                unitCount += u.Count;
            }

            tiles.Add(new TileInfo(field.FieldId, field.FieldX, field.FieldY, field.FieldName, field.KingdomId, unitCount));
        }
	
	
		//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Orders need to be taken away from the database too !!!!!!!!!!!!!!!!!!1
		List<OrderInfo> orders = new List<OrderInfo>();
        IList<Order> ordersDB = new OrderDAO().GetByKingdomEpoch(userKingdom.KingdomId, new EpochDAO().GetCurrentByMapId(userKingdom.MapId).EpochId);

        Dictionary<int,UnitType> unitTypes = new Dictionary<int,UnitType>();
         
        IList<UnitType> unitTypesAll = new UnitTypeDAO().GetAll();

        foreach (UnitType ut in unitTypesAll)
        {
           unitTypes.Add(ut.UnitTypeId,ut);
        }

        foreach (Order o in ordersDB)
        {     
            if (o.OrderTypeName.Equals("Buy"))
            {
                orders.Add(new OrderInfo(o.OrderTypeName, o.FieldId, o.FieldIdDestination, o.Count, unitTypes[o.UnitTypeId].UnitTypeCost * o.Count));
            }
            else
            {
                orders.Add(new OrderInfo(o.OrderTypeName, o.FieldId, o.FieldIdDestination, o.Count, 0));
            }
        }

        //orders.Add(new OrderInfo("Defend",1,1,5,0));
        //int rice = 1000;

        //List<Owner> players = new List<Owner>();
		
        //Owner owner1 = new Owner(1, "Moose", "#ff0000");
        //Owner owner2 = new Owner(2, "Lucas", "#00ff00");

        //players.Add(owner1);
        //players.Add(owner2);

        //List<TileInfo> tiles = new List<TileInfo>();

        //tiles.Add(new TileInfo(1,1,1,"Krwawe wzgórza", owner1.playerId, 5));
        //tiles.Add(new TileInfo(2,2,1,"MooseVille", owner1.playerId, 5));
        //tiles.Add(new TileInfo(3,2,2,"Grunwald", owner1.playerId, 5));
        //tiles.Add(new TileInfo(4,1,2,"Bździochy dolne", null, 5));
        //tiles.Add(new TileInfo(5,3,4,"Cukierkowa Dolina", owner2.playerId, 10));
        //tiles.Add(new TileInfo(6,5,5,"Wilczy Szaniec", owner2.playerId, 10));
        //List<OrderInfo> orders = new List<OrderInfo>();


        //orders.Add(new OrderInfo("Defend",1,1,5,0));
		return new MapModel(userKingdom.KingdomResources, tiles, players, orders);
	}