Beispiel #1
0
        static void Main(string[] args)
        {
            UnitTests u = new UnitTests();

            u.RunTests();

            if (u.TestsFailed > 0)
            {
                System.Environment.Exit(1);
            }
        }
Beispiel #2
0
        public static void Main(string[] arg)
        {
            // *** Parse arguments.

            if (arg.Length == 0)
            {
                PrintUsage();
                return;
            }

            bool optRunTests        = false;
            bool optInteractiveMode = false;
            bool optVerbose         = false;
            bool optPause           = false;
            bool optDump            = false;

            List <string> optFiles        = new List <string>();
            List <string> passThroughArgs = null;

            for (int iArg = 0; iArg < arg.Length; ++iArg)
            {
                string ar = arg[iArg];
                if (ar[0] == '-' || ar[0] == '/')
                {
                    if (ar[1] == 't')
                    {
                        optRunTests = true;
                    }
                    else if (ar[1] == 'i')
                    {
                        optInteractiveMode = true;
                    }
                    else if (ar[1] == 'v')
                    {
                        Console.WriteLine("verbose enabled.");
                        optVerbose = true;
                    }
                    else if (ar[1] == 'p')
                    {
                        optPause = true;
                    }
                    else if (ar[1] == 'd')
                    {
                        optDump = true;
                    }
                    else if (ar[1] == 'a')
                    {
                        if (iArg == arg.Length - 1)
                        {
                            Console.WriteLine("Argument expected after -a option.");
                            PrintUsage();
                            return;
                        }
                        else
                        {
                            passThroughArgs = passThroughArgs ?? new List <string>();
                            passThroughArgs.Add(arg[++iArg]);
                        }
                    }
                    else
                    {
                        Console.WriteLine("Unrecognized option '" + ar[1] + "'.");
                        PrintUsage();
                        return;
                    }
                }
                else
                {
                    optFiles.Add(ar);
                }
            }


            // *** Initialize engine.

            // Create engine.
            Engine engine = new Engine();

            engine.LogError = (msg) => {
                ConsoleColor sav = Console.ForegroundColor;
                Console.ForegroundColor = ConsoleColor.Red;
                Console.WriteLine(msg);
                Console.ForegroundColor = sav;
            };

            // Register optional libraries.
            DebugLib.Register(engine);
            FileLib.Register(engine);
            DateTimeLib.Register(engine);
            ConsoleLib.Register(engine);

            List <ParseErrorInst> errors = new List <ParseErrorInst>();

            // Create pass-through args.
            if (null != passThroughArgs)
            {
                string initScript = "global List<string> CLIargs = new { ";
                foreach (string pta in passThroughArgs)
                {
                    initScript += "Add(\"" + pta + "\"); ";
                }
                initScript += "};";

                ScriptResult result = engine.RunScript(initScript, false);
                if (!result.success)
                {
                    Console.WriteLine("INTERNAL ERROR creating passthrough arguments array.");
                    return;
                }
                errors.Clear();
            }

            // *** Do tasks.

            // Tests...
            if (optRunTests)
            {
                UnitTests.RunTests(engine, optVerbose);
            }

            // Files...
            foreach (string filename in optFiles)
            {
                string fileContents;
                try {
                    fileContents = File.ReadAllText(filename);
                } catch (Exception e) {
                    Console.WriteLine("Error attempting to open '" + filename + "': " + e.Message);
                    break;
                }
                errors.Clear();

                ScriptResult result = engine.RunScript(fileContents, optVerbose, filename);
                if (result.success)
                {
                    Console.WriteLine("Returned: " + CoreLib.ValueToString(engine.defaultContext, result.value, true));
                }
                else
                {
                    // At time of writing, errors get printed (in red) when they are created, so don't need to do it again here.
                    //Console.WriteLine(result);
                    Console.WriteLine("  " + filename + " failed to compile or execute.");
                }
            }

            // Interactive mode...
            if (optInteractiveMode)
            {
                Console.WriteLine("Pebble Interpreter (C) 2021 Patrick Cyr");
                Console.WriteLine("Interactive mode. Enter 'exit' to exit, 'help' for help:");

                // Lines in interactive mode don't use their own scope. Instead, they
                // use one shared scope that is created here.
                engine.defaultContext.stack.PushTerminalScope("<interactive mode>", null);

                while (true)
                {
                    Console.Write("> ");
                    string line = Console.ReadLine();

                    line = line.Trim();
                    if (line.Equals("exit", StringComparison.OrdinalIgnoreCase))
                    {
                        break;
                    }
                    if (line.Equals("help", StringComparison.OrdinalIgnoreCase))
                    {
                        line = "Debug::DumpClass(\"Debug\");";
                        Console.WriteLine(line);
                    }

                    ScriptResult result = engine.RunInteractiveScript(line, optVerbose);
                    if (result.success)
                    {
                        if (null == result.value)
                        {
                            Console.WriteLine("<null>");
                        }
                        else
                        {
                            Console.WriteLine(CoreLib.ValueToString(engine.defaultContext, result.value, true));
                        }
                    }
                }
            }

            // Dump memory...
            if (optDump)
            {
                Console.WriteLine();
                Console.WriteLine(engine.defaultContext);
            }

            // Pause before exiting...
            if (optPause)
            {
                Console.WriteLine("Press any key to exit.");
                Console.ReadKey();
            }
        }