Beispiel #1
0
        public void Show()
        {
            float playerFullHP     = player.GetFullHitPoint();
            float playerFullEnergy = player.GetFullEnergy();

            sliderExp.value    = Mathf.Max(0.01f, progress.GetCurrentLevelProgress());
            sliderHP.value     = player.hitPoint / playerFullHP;
            sliderEnergy.value = player.energy / playerFullEnergy;

            lbLevel.text = "lvl-" + progress.GetLevel();

            lbExpBar.text    = progress.GetCurrentExp() + "/" + progress.GetCurrentLvllUpExp();
            lbHPBar.text     = Mathf.Round(player.hitPoint) + "/" + Mathf.Round(playerFullHP);
            lbEnergyBar.text = Mathf.Round(player.energy) + "/" + Mathf.Round(playerFullEnergy);

            string statsText = "";

            statsText += player.GetHitPointRegen().ToString("f1") + "/sec\n";
            statsText += player.GetEnergyRegen().ToString("f1") + "/sec\n";
            statsText += "\n";
            statsText += "x" + player.GetDamageMultiplier().ToString("f1") + "\n";
            statsText += "x" + player.GetCritChanceMultiplier().ToString("f1") + "\n";
            statsText += "x" + player.GetCritMulMultiplier().ToString("f1") + "\n";
            statsText += "x" + player.GetSpeedMultiplier().ToString("f1") + "\n";

            lbStats.text = statsText;
        }