Beispiel #1
0
 public void PerformAction(UnitPiece piece, Action action, Point tile, bool free = false)
 {
     if (!free)
     {
         piece.unit.hasActionLeft = false;
     }
     action.Perform(mapManager, tile);
     piece.PerformingAction(action);
     piece.Animation(action.type);
     if (action.type == ActionType.Attack)
     {
         Unit target = GetUnit(tile).unit;
         if (!target.IsAlive())
         {
             RemoveUnit(tile);
         }
     }
 }
Beispiel #2
0
    public bool PerformAction(Point tile)
    {
        bool found = false;

        foreach (TargetTile targetTile in targets)
        {
            if (targetTile.point == tile)
            {
                found = targetTile.type == TargetType.Valid;
                break;
            }
        }

        if (found)
        {
            if (!action.CanUse())
            {
                // ToDo: Show lack of energy
                return(false);
            }
            actionPerformed = true;
            targets.Clear();
            mapManager.RemoveMarkings();
            action.Perform(mapManager, tile);
            selectedUnit.PerformingAction(action);
            selectedUnit.Animation(action.type);
            if (action.type == ActionType.Attack)
            {
                Unit target = GetUnit(tile).unit;
                if (!target.IsAlive())
                {
                    RemoveUnit(tile);
                }
            }
            combatManager.EndTurn();
            return(true);
        }
        return(false);
    }