Beispiel #1
0
    void Move(string unit)                                             //unit movement
    {
        selectedobj = GameObject.Find(unit).GetComponent <UnitInfo>(); // get address of selected object

        int sox = selectedobj.x;                                       // current x position of selected object
        int soy = selectedobj.y;                                       // current y position of selected object

        for (int i = 0; i < selectedobj.posx.Length; i++)
        {
            for (int j = 0; j < selectedobj.posy.Length; j++)
            {
                int spx = selectedobj.posx[i]; // get x distance of selected object
                int spy = selectedobj.posy[j]; // get y distance of selected object

                if (spx + sox >= 0 && spx + sox <= 4 && spy + soy >= 0 && spy + soy <= 4)
                {
                    string tile = selectedobj.Findtile(spx + sox, spy + soy);

                    settile = GameObject.Find(tile).GetComponent <TileInfo>(); // get address of tile

                    //GameObject Pointer = Instantiate(CanMove, new Vector2(settile.pos.x, settile.pos.y), Quaternion.identity);
                }
            }
        }
    }