public static Delta[] GetTowerCombatDeltas(Lane[] lanes, GameManager gm)
        {
            List <Delta> list = new List <Delta>();

            foreach (Lane l in lanes)
            {
                for (int play = 1; play >= 0; play--)
                {
                    int dmgLeft = l.Towers[System.Math.Abs(play - 1)].Damage;

                    int pos = 0;

                    while (dmgLeft > 0 && pos < 2)
                    {
                        if (l.IsOccupied(play, pos))
                        {
                            Unit target = l.Units[play, pos];
                            int  deal   = System.Math.Min(target.HealthPoints, dmgLeft);
                            list.AddRange(
                                UnitHealthDelta.GetDamageDeltas(
                                    target,
                                    null,
                                    deal,
                                    Damage.Type.TOWER,
                                    gm));
                            dmgLeft -= deal;
                        }
                        pos++;
                    }
                }
            }
            return(list.ToArray());
        }
Beispiel #2
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    private IEnumerator AnimateDelta(Delta delta)
    {
        if (delta is AddToHandDelta)
        {
            yield return(uiManager.DrawCard((delta as AddToHandDelta).Card));
        }
        else if (delta is AddToDiscardDelta)
        {
            uiManager.UpdateDiscardDisplay(
                Array.FindIndex(gameManager.Players, player => player.Discard == (delta as AddToDiscardDelta).Target)
                );
        }
        else if (delta is AddToLaneDelta)
        {
            AddToLaneDelta addToLaneDelta = delta as AddToLaneDelta;
            yield return(uiManager.SpawnUnit(addToLaneDelta.SideIndex, Array.FindIndex(gameManager.Lanes, lane => lane.ID == addToLaneDelta.Target.ID), addToLaneDelta.Position));
        }
        else if (delta is UnitHealthDelta)
        {
            UnitHealthDelta damageDelta = delta as UnitHealthDelta;

            if (damageDelta.DmgType == Damage.Type.TOWER)
            {
                yield return(uiManager.TowerUnitDamage(damageDelta.Target, damageDelta.Amount));
            }
            else if (damageDelta.DmgType == Damage.Type.HEAL)
            {
                yield return(uiManager.UnitHeal(damageDelta.Source, damageDelta.Target));
            }
            else
            {
                yield return(uiManager.UnitDamage(
                                 damageDelta.Source,
                                 damageDelta.Target,
                                 damageDelta.Amount
                                 ));
            }
        }
        else if (delta is RemoveFromLaneDelta)
        {
            RemoveFromLaneDelta removeDelta = delta as RemoveFromLaneDelta;
            yield return(uiManager.RemoveUnit(
                             Array.FindIndex(gameManager.Lanes, lane => lane.ID == removeDelta.Target.ID),
                             removeDelta.SideIndex,
                             removeDelta.Position
                             ));
        }
        else if (delta is TowerDamageDelta)
        {
            TowerDamageDelta towerDamageDelta = delta as TowerDamageDelta;
            yield return(uiManager.UnitTowerDamage(towerDamageDelta.Target, towerDamageDelta.Amount));
        }
        else if (delta is TowerReviveDelta)
        {
            TowerReviveDelta towerReviveDelta = delta as TowerReviveDelta;
            yield return(uiManager.TowerRespawn(towerReviveDelta.Target));
        }
        else if (delta is RevealHandCardDelta)
        {
            RevealHandCardDelta revealDelta = delta as RevealHandCardDelta;
            yield return(uiManager.RevealOpponentCard(revealDelta.Card));
        }
        else if (delta is RemoveFromHandDelta)
        {
            RemoveFromHandDelta removeDelta = delta as RemoveFromHandDelta;
            yield return(uiManager.RemoveFromHand(
                             Array.FindIndex(gameManager.Players, player => player.Owns(removeDelta.Target)),
                             removeDelta.Card
                             ));
        }
        else if (delta is ResourcePoolDelta)
        {
            ResourcePoolDelta resourcePoolDelta = delta as ResourcePoolDelta;
            ResourcePool      target            = resourcePoolDelta.rp.Target;
            for (int i = 0; i < gameManager.Players.Length; i++)
            {
                if (target == gameManager.Players[i].ManaPool)
                {
                    yield return(uiManager.UpdateResourceDisplay(i));
                }
            }
        }
        else
        {
            // Some deltas simply can't be animated, while others could potentially indicate an error.
            if (!(delta is RemoveFromDeckDelta))
            {
                Debug.LogWarning($"Failed to animate delta of type {delta.GetType().Name}");
            }
        }

        uiManager.RenderUnits();
        uiManager.RenderTowers();
        uiManager.RenderIndicators();
    }