Beispiel #1
0
 private void Awake()
 {
     _combatManager = FindObjectOfType <CombatManager>();
     _UIManager     = FindObjectOfType <UIManager>();
     _unitHUDInfo   = FindObjectOfType <UnitHUDInfo>();
     StartCoroutine(_UIManager.ToggleImage(_UIManager.endTurnGO, false));
 }
Beispiel #2
0
 private void Awake()
 {
     _devManager     = FindObjectOfType <DevManager>();
     _combatManager  = FindObjectOfType <CombatManager>();
     _skillUIManager = FindObjectOfType <SkillUIManager>();
     _unitHudInfo    = FindObjectOfType <UnitHUDInfo>();
 }
Beispiel #3
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    private void Awake()
    {
        _devManager         = FindObjectOfType <DevManager>();
        skillUIManager      = FindObjectOfType <SkillUIManager>();
        uIManager           = FindObjectOfType <UIManager>();
        _unitHudInfo        = FindObjectOfType <UnitHUDInfo>();
        _animatorController = FindObjectOfType <AnimatorController>();

        StartCoroutine(uIManager.ToggleImage(uIManager.startFightGO, true));   // Toggle start button on
        StartCoroutine(uIManager.ToggleImage(uIManager.selectedUnitPortraitsGO, true));
    }
Beispiel #4
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    public void ActiveSkillToggleUI()
    {
        // Sets skill active as true
        _combatManager.activeAttackBar.UpdateActiveSkill(true);

        // Set active skill
        _unitHudInfo = FindObjectOfType <UnitHUDInfo>();
        _unitHudInfo.SetActiveSkill(unit, skillData);
        _combatManager.SetActiveSkill(skillData);

        // toggle correct unit select images based onskill
        _combatManager.ToggleUnitSelectImages(_combatManager.activeSkill);

        _unitHudInfo.DisableAllSkillSelectionImages(); // Disable all skill selection images

        ToggleSelectionImage(true);                    // Toggle selection image of selected skill icon
    }
Beispiel #5
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 private void Awake()
 {
     _unitHudInfo   = FindObjectOfType <UnitHUDInfo>();
     _combatManager = FindObjectOfType <CombatManager>();
 }