Beispiel #1
0
 public void ClearSlot()
 {
     _status         = SlotState.Empty;
     unitDescription = null;
     Destroy(child);
     Destroy(classDisplay);
     unitDescriptionDisplay.UnselectActualSlot();
 }
Beispiel #2
0
 public void HideDescription()
 {
     CurrentUnitDescription.gameObject.SetActive(false);
     CurrentUnitDescription.UnselectActualSlot();
 }