Beispiel #1
0
    //AudioManager aScript;

    // Use this for initialization
    void Start()
    {
        int x = 20;
        int y = 40;

        GameObject turnMan     = Instantiate(tmanager);
        GameObject mapCreator  = Instantiate(mcreator);
        GameObject unitCreator = Instantiate(ucreator);
        GameObject inputMan    = Instantiate(imanager);

        //GameObject audioMan = Instantiate (amanager);
        tScript         = turnMan.GetComponent <TurnManagerScript> ();
        mScript         = mapCreator.GetComponent <MapCreation> ();
        uScript         = unitCreator.GetComponent <UnitCreator> ();
        iScript         = inputMan.GetComponent <InputManagerScript> ();
        uScript.mapSize = new Vector2(20, 40);

        int[,] map = new int [x, y];
        for (int i = 0; i < x; ++i)
        {
            for (int j = 0; j < y; ++j)
            {
                if (i == 0 || i == x - 1 || j == 0 || j == y - 1)
                {
                    map [i, j] = 0;
                }
                else
                {
                    map [i, j] = Random.Range(1, 4);
                }
            }
        }
        //just to test
        map [10, 10] = -1;
        map [10, 20] = -1;
        mScript.setMatrix(map, x, y, new Vector3(45, -45, 0), 0.8f, Color.white);

        uScript.tutorialUnits();
        turnMan.GetComponent <TurnManagerScript> ().unitMap  = uScript.getUnitMap();
        turnMan.GetComponent <TurnManagerScript> ().unitList = uScript.getUnitLists();
        tScript.mapSize = new Vector2(20, 40);
        tScript.terrain = map;
        inputMan.GetComponent <InputManagerScript> ().setTurnMan(tScript);
        inputMan.GetComponent <InputManagerScript> ().setMapCreat(mScript);
    }