void Start()
    {
        //create UnitCommander
        unitCommander = (UnitCommanderYellowClan)Instantiate(Resources.Load(("Prefabs/UnitCommanderYellowClan"), typeof(UnitCommanderYellowClan)));
        unitCommander.transform.position = transform.parent.position;
        unitCommander.transform.parent   = transform.parent;
        unitCommander.SetClan(clan);

        //create BuildingCommander
        buildingCommander = (BuildingCommanderYellowClan)Instantiate(Resources.Load(("Prefabs/BuildingCommanderYellowClan"), typeof(BuildingCommanderYellowClan)));
        buildingCommander.transform.position = transform.parent.position;
        buildingCommander.transform.parent   = transform.parent;
        buildingCommander.SetClan(clan);
    }
    void Start()
    {
        //create UnitCommander
        unitCommander = (UnitCommanderYellowClan)Instantiate(Resources.Load(("Prefabs/UnitCommanderYellowClan"), typeof(UnitCommanderYellowClan)));
        unitCommander.transform.position = transform.parent.position;
        unitCommander.transform.parent = transform.parent;
        unitCommander.SetClan(clan);

        //create BuildingCommander
        buildingCommander = (BuildingCommanderYellowClan)Instantiate(Resources.Load(("Prefabs/BuildingCommanderYellowClan"), typeof(BuildingCommanderYellowClan)));
        buildingCommander.transform.position = transform.parent.position;
        buildingCommander.transform.parent = transform.parent;
        buildingCommander.SetClan(clan);
    }