Beispiel #1
0
 void OnTriggerEnter2D(Collider2D col)
 {
     if (attack.self.targetTag == col.gameObject.tag && 0 < hitCount)
     {
         UnitColliderDamage colliderDamage = col.gameObject.GetComponent <UnitColliderDamage>();
         if (null != colliderDamage)
         {
             hitCount -= 1;
             attack.Damage(colliderDamage.unit);
         }
     }
 }