/// <summary> /// Initializes a new instance of the <see cref="UniqueItemViewModel" /> class. /// </summary> /// <param name="item">The item.</param> /// <param name="selectable">if set to <c>true</c> [selectable].</param> public UniqueItemViewModel(UniqueItem item, bool selectable) : base(item) { this._selectable = selectable; this._item = item; this._eventAggregator = IoC.Get <IEventAggregator>(); }
public void EquipThreadSafe(UniqueItem item) { //Debug.Log ("Equipped Thread Safe: " + item); //Debug.Log ("Current thread: "+Thread.CurrentThread.Name); EquipItemQueue.Enqueue(item); }
public static void PlayVoice(FilterItems Filter, Item Item) { string NameToRead = Item.ItemActor.x004_Name; if (Item.ItemQuality == ItemQuality.Legendary) { try { UniqueItem Legendary = UniqueItemsController.TryGet(Item.SNOItem.ActorName.ToLower()); NameToRead = (Item.AncientItem) ? "Ancient" + Legendary.ItemName : Legendary.ItemName; } catch { // Unknown legendary... } } System.Threading.Thread Thread = new System.Threading.Thread(() => { using (SpeechSynthesizer synthesizer = new SpeechSynthesizer()) { synthesizer.Volume = 100; synthesizer.Rate = 0; synthesizer.SetOutputToDefaultAudioDevice(); synthesizer.Speak(NameToRead); } }); Thread.Start(); }
public List <UniqueItem> ParseItemList(string s) { //Debug.Log ("Unique Item Parsing: " + s); List <UniqueItem> uitems = new List <UniqueItem>(); s = s.Trim('[', ']'); //Debug.Log (s); string[] itemlist = s.Split('.'); foreach (var iteminfo in itemlist) { //Debug.Log (iteminfo); string[] itemstring = iteminfo.Split('+'); //Debug.Log (itemstring[0]+","+itemstring[1]); //Debug.Log (int.Parse (itemstring [0])); //Debug.Log (int.Parse (itemstring [1])); //Debug.Log(itemDictionary.GetItem (int.Parse (itemstring [1])).itemName); UniqueItem uitem = new UniqueItem( int.Parse(itemstring [0]), itemDictionary.GetItem(int.Parse(itemstring [1])) ); //Debug.Log ("Parsed:" + uitem.item.itemName); uitems.Add(uitem); } //Debug.Log ("items:"+uitems); return(uitems); }
public void StoreUniqueItem() { var storageSlot = new ItemStorageSlot(); var itemToAdd = new UniqueItem(new ProceduralItemTemplate()); var result = storageSlot.AddItem(itemToAdd); var firstTransaction = result.Items[0]; Assert.That(result.Status, Is.EqualTo(TransactionStatus.Complete)); Assert.That(result.Items, Has.Count.EqualTo(1)); Assert.That(result.Items[0], Is.EqualTo(new ItemTransaction() { Quantity = 1, Item = itemToAdd, FromInventory = null, ToInventory = storageSlot })); Assert.AreEqual(TransactionStatus.Complete, result.Status); Assert.AreEqual(itemToAdd, storageSlot.CurrentItem); Assert.AreEqual(null, firstTransaction.FromInventory); Assert.AreEqual(storageSlot, firstTransaction.ToInventory); }
static void RunSecondTask() { var firstItem = new UniqueItem(); var secondItem = new UniqueItem(10); var thirdItem = new UniqueItem(); Console.ReadKey(); }
public void initUniqueItems() { foreach (GameObject obj in uniqueSlots) { UniqueItem uniItem = obj.GetComponent <UniqueItem>(); RawImage img = obj.GetComponent <RawImage>(); //HAVE TO DO LIKE THIS AT THE MOMENT AS WE DONT HAVE ALL TEXTURES FILLED OUT if (img.texture != null) { Texture texture = obj.GetComponent <RawImage>().texture; if (texture.name == "boat") { uniItem.SetUniqueItemParams("boat", "Fishermans Rowey", "An old rowboat used for basic fishing", texture, tooltipWindow); } else if (texture.name == "book") { uniItem.SetUniqueItemParams("book", "Bee Compendium", "A must have for every budding beekeeper and bee enthusiast! It has many things to teach you about this world.", texture, tooltipWindow); } else if (texture.name == "pickaxe") { uniItem.SetUniqueItemParams("pickaxe", "Glass Pickaxe", "A delicate pickaxe left behind from when the hills ran dry. Stronger than diamond.", texture, tooltipWindow); } else if (texture.name == "honeycomb") { uniItem.SetUniqueItemParams("honeycomb", "Sticky Comb", "A luscious comb, sure to make the bees feel at home!", texture, tooltipWindow); } else if (texture.name == "sword") { uniItem.SetUniqueItemParams("sword", "Shiny Sword", "A toy sword gleaming with intensity.", texture, tooltipWindow); } else if (texture.name == "rose") { uniItem.SetUniqueItemParams("rose", "Eternal Rose", "A delicate flower which defies the hours. It never grows old or weary.", texture, tooltipWindow); } else if (texture.name == "robot") { uniItem.SetUniqueItemParams("robot", "Compliment-O-Bot", "Once bent on destroying all sentient life, this little robot has been reprogrammed to endlessly bark out compliments out the user.", texture, tooltipWindow); } else if (texture.name == "shoe") { uniItem.SetUniqueItemParams("shoe", "Yeezys", "A pair of squeak proof sneakers.", texture, tooltipWindow); } else if (texture.name == "cloak") { uniItem.SetUniqueItemParams("cloak", "Null Magic Robe", "A special robe that protects the wearer from all kinds of unnatural effects!", texture, tooltipWindow); } else if (texture.name == "hole") { uniItem.SetUniqueItemParams("hole", "Dimensional Rip", "What have you done...", texture, tooltipWindow); } } else { uniItem.SetUniqueItemParams("PLACEHOLDER", "PLACEHOLDER", "PLACEHOLDER", defaultTexture, tooltipWindow); } } }
public void EquipSpcial(UniqueItem item) { //Debug.Log ("Equipped: " + item); //Debug.Log ("Current thread: "+Thread.CurrentThread.Name); item.item.Equip(this); //inventory.Add (item.id,item.item); }
public override void UpdateWithItem(UniqueItem item) { UserModel model = item as UserModel; if (model != null) { UpdateUser(model.User); } }
static void GenerateItemProperties(Item item) { if (item.quality == Item.Quality.Unique) { UniqueItem uniqueItem = SelectUniqueForItem(item); if (uniqueItem != null) { GenerateUnique(item, uniqueItem); } else { item.quality = Item.Quality.Rare; } } if (item.quality == Item.Quality.Set) { SetItem setItem = SelectSetItem(item); if (setItem != null) { GenerateSetItem(item, setItem); } else { item.quality = Item.Quality.Rare; } } if (item.quality == Item.Quality.Magic) { int rand = Random.Range(0, 4); if (rand < 2) { var prefixes = MagicAffix.GetSpawnableAffixes(item, MagicAffix.prefixes); var prefix = prefixes[Random.Range(0, prefixes.Count)]; AddAffix(item, prefix); item.name = prefix.name + " " + item.name; } if (rand != 1) { var suffixes = MagicAffix.GetSpawnableAffixes(item, MagicAffix.suffixes); var suffix = suffixes[Random.Range(0, suffixes.Count)]; AddAffix(item, suffix); item.name += " " + suffix.name; } } else if (item.quality == Item.Quality.Rare) { var affixes = MagicAffix.GetSpawnableAffixes(item, MagicAffix.all); for (int i = 0; i < 4; ++i) { var affix = affixes[Random.Range(0, affixes.Count)]; AddAffix(item, affix); } } }
public override CreateUserData Execute() { try { if (IsCreateNew) { Data.ScorePoints = 0; } string imagePath = " "; if (Data.ProfileImage != null && !Data.ProfileImage.ToLower().StartsWith("http")) { imagePath = Data.ProfileImage; Data.ProfileImage = null; } string serializedData = JsonConvert.SerializeObject(Data); string userId = UserId; if (IsCreateNew) { // var result = WebClient.PostStringAsync(QueryBuilder.Instance.GetUsersQuery (), serializedData).Result; var result = KinveyWebClient.PostSignUpStringAsync(QueryBuilder.Instance.GetUsersKinveyQuery(), serializedData).Result; UniqueItem uniqueItemId = JsonConvert.DeserializeObject <UniqueItem>(result); userId = uniqueItemId.Id; } else { if (!Data.IsEmpty()) { AppProvider.Log.WriteLine(LogChannel.All, QueryBuilder.Instance.GetPostUserProfileChangesKinveyQuery(UserId) + " : " + serializedData); var update = KinveyWebClient.PutStringAsync(QueryBuilder.Instance.GetPostUserProfileChangesKinveyQuery(UserId), serializedData).Result; } } if (!string.IsNullOrEmpty(imagePath.Trim())) { var postImageToPost = new PostImageKinveyBackgroundTask(imagePath, userId, KinveyImageType.User); postImageToPost.Execute(); //Data.ProfileImage = postImageToPost.Execute(); //var response = WebClient.PutBytesAsync(QueryBuilder.Instance.GetUploadUserImageQuery (userId), imageContent).Result; } return(Data); } catch (Exception ex) { AppProvider.Log.WriteLine(LogChannel.Exception, ex); Exception = ex; } return(null); }
public void StoreUniqueItem() { var storageSlot = new ItemStorageSlot(); var itemToAdd = new UniqueItem(new ProceduralItemTemplate()); storageSlot.AddItem(itemToAdd); Assert.AreEqual(itemToAdd, storageSlot.CurrentItem); }
public static void Drop(UniqueItem uniqueItem, Vector3 pos) { var item = Item.Create(uniqueItem.code); item.quality = Item.Quality.Unique; item.level = uniqueItem.level; item.identified = false; GenerateUnique(item, uniqueItem); Loot.Create(pos, item); }
public void UniqueInStringOrderTest() { var input = "AAAABBBCCDAABBB"; char[] inputArray = input.ToCharArray(); var actual = UniqueItem.UniqueInOrder(inputArray); var expected = "ABCDAB"; CollectionAssert.AreEquivalent(expected.ToList(), actual.ToList()); }
protected virtual void OnResult(UniqueItem result) { if (result != null) { DbClient.Instance.DeleteItemData <T> (Data).ConfigureAwait(false); if (ListData != null) { ListData.DeleteOne(Data); } } }
public void UniqueInListOrderTest() { var input = new List <double> { 1.1, 2.2, 2.2, 3.3 }; var actual = UniqueItem.UniqueInOrder(input); var expected = new List <double> { 1.1, 2.2, 3.3 }; CollectionAssert.AreEquivalent(expected.ToList(), actual.ToList()); }
public void NoneOnTryAddUniqueItemAddedToOccupiedSlot() { var storageSlot = new ItemStorageSlot(); var oldItem = new StackableItem(new ProceduralItemTemplate(), 15); var newItem = new UniqueItem(new ProceduralItemTemplate()); storageSlot.AddItem(oldItem); var result = storageSlot.AddItem(newItem); Assert.That(result, Is.EqualTo(InventoryTransaction.None)); }
public void NoneOnTryAddUniqueItemAddedToOccupiedSlot() { var storageSlot = new ItemStorageSlot(); var oldItem = new StackableItem(new ProceduralItemTemplate(), 15); var newItem = new UniqueItem(new ProceduralItemTemplate()); storageSlot.AddItem(oldItem); var result = storageSlot.AddItem(newItem); Assert.AreEqual(TransactionStatus.None, result.Status); }
private void Offbutton_Click(object sender, RoutedEventArgs e) { IPartServices IPS = new PartServices(Properties.Settings.Default.db); IUniqueItemServices IUIS = new UniqueItemServices(Properties.Settings.Default.db); string input_PartNr = PartNrtextBox.Text; string input_UniqueNr = UniqueNrtextBox.Text; if (string.IsNullOrEmpty(input_PartNr)) { MessageBox.Show("零件编号不能为空"); } if (string.IsNullOrEmpty(input_UniqueNr)) { MessageBox.Show("零件唯一吗不能为空"); } Part pak = IPS.SearchByNr(input_PartNr); if (string.IsNullOrEmpty(pak.PartNr)) { MessageBox.Show("该零件不存在"); } UniqueItem UIK = IUIS.SearchByUniqNr(input_UniqueNr); if (UIK != null) { MessageBox.Show("该唯一码已被占用"); } UniqueItem InsertUI = new UniqueItem { PartNr = input_PartNr, UniqNr = input_UniqueNr, CreatedAt = DateTime.Now, State = 0 }; bool IsInsertOk = IUIS.Create(InsertUI); if (IsInsertOk) { string mean = "下线成功"; MessageBox.Show(mean); } else { string mean = "下线失败"; MessageBox.Show(mean); } }
public void MoveEmptyToUniqueSlot() { var toItem = new UniqueItem(new ProceduralItemTemplate()); var fromSlot = new ItemStorageSlot(); var toSlot = new ItemStorageSlot(); toSlot.AddItem(toItem); fromSlot.MoveInto(toSlot); Assert.AreEqual(null, fromSlot.CurrentItem); Assert.AreEqual(toItem, toSlot.CurrentItem); }
public void createDict() { if (itemTruth == null) { itemTruth = new Dictionary <string, bool>(); } itemTruth.Clear(); //itemTruth = new Dictionary<string, bool>(); //HAVE TO REININT DICT foreach (GameObject obj in uniqueSlots) { UniqueItem item = obj.GetComponentInChildren <UniqueItem>(); itemTruth.Add(item.uniqueName, item.activated); } }
public void DragUniqueToEmpty() { var fromItem = new UniqueItem(new ProceduralItemTemplate()); var fromSlot = new ItemStorageSlot(); var toSlot = new ItemStorageSlot(); fromSlot.AddItem(fromItem); fromSlot.DragInto(toSlot); Assert.AreEqual(null, fromSlot.CurrentItem); Assert.AreEqual(fromItem, toSlot.CurrentItem); }
public void buyUniqueItem(string nam) { //set bought variable to true for the item with name nam foreach (GameObject obj in backpack.uniqueSlots) { UniqueItem item = obj.GetComponentInChildren <UniqueItem>(); if (item.uniqueName == nam) { item.activated = true; backpack.updateTextures(); backpack.createDict(); return; } } }
public void DragEmptyToUnique() { var toItem = new UniqueItem(new ProceduralItemTemplate()); var fromSlot = new ItemStorageSlot(); var toSlot = new ItemStorageSlot(); toSlot.AddItem(toItem); var result = fromSlot.DragInto(toSlot); Assert.That(result, Is.EqualTo(InventoryTransaction.None)); Assert.That(fromSlot.CurrentItem, Is.Null); Assert.That(toSlot.CurrentItem, Is.EqualTo(toItem)); }
public void NoneOnTryAddUniqueItemAddedToOccupiedSlot() { var storageSlot = new ItemStorageSlot(); var oldItem = new StackableItem(new ProceduralItemTemplate(), 15); var newItem = new UniqueItem(new ProceduralItemTemplate()); storageSlot.AddItem(oldItem); var result = storageSlot.AddItem(newItem); Assert.AreEqual(0, result.Quantity); Assert.AreEqual(InventoryResult.OperationStatus.None, result.Status); Assert.AreEqual(null, result.ItemAdded); }
public void updateTextures() { foreach (GameObject obj in uniqueSlots) { UniqueItem item = obj.GetComponentInChildren <UniqueItem>(); if (!item.activated) { obj.GetComponentInChildren <RawImage>().texture = defaultTexture; } else { obj.GetComponentInChildren <RawImage>().texture = item.texture; } } }
public BasicMessage OutComingByUniqNr(string UniqNr) { if (string.IsNullOrEmpty(UniqNr)) { Message.MsgText = "唯一码不能为空"; Message.Result = false; return(Message); } if (UniqRep.UnqiNrExist(UniqNr) == false) { Message.MsgText = "唯一码在UniqItem表中不存在"; Message.Result = false; return(Message); } UniqueItem UI = UniqRep.SearchByUniqNr(UniqNr); Storage Sg = SaRep.SearchByUniqueNr(UniqNr); if (string.IsNullOrEmpty(Sg.PositionNr)) { Message.MsgText = "PositionNr在Storage表中不存在"; Message.Result = false; return(Message); } bool DeRe = SaRep.Delete(Sg); if (DeRe) { bool OutMoRe = CreateOutcomingMovement(Sg.PositionNr, UI.CreatedAt); if (OutMoRe) { Message.MsgText = "出库成功,并且写入Movement表"; Message.Result = true; return(Message); } else { Message.MsgText = "出库成功,但无法写入Movement表"; Message.Result = false; return(Message); } } else { Message.MsgText = "出库失败"; Message.Result = false; return(Message); } }
public void DragUniqueToStackable() { var fromItem = new UniqueItem(new ProceduralItemTemplate()); var toItem = new StackableItem(new ProceduralItemTemplate(), 5); var fromSlot = new ItemStorageSlot(); var toSlot = new ItemStorageSlot(); fromSlot.AddItem(fromItem); toSlot.AddItem(toItem); fromSlot.DragInto(toSlot); Assert.AreEqual(toItem, fromSlot.CurrentItem); Assert.AreEqual(fromItem, toSlot.CurrentItem); }
public void StoreUniqueItem() { var storageSlot = new ItemStorageSlot(); var itemToAdd = new UniqueItem(new ProceduralItemTemplate()); var result = storageSlot.AddItem(itemToAdd); var firstTransaction = result.Items[0]; Assert.AreEqual(TransactionStatus.Complete, result.Status); Assert.AreEqual(itemToAdd, storageSlot.CurrentItem); Assert.AreEqual(null, firstTransaction.FromInventory); Assert.AreEqual(storageSlot, firstTransaction.ToInventory); }
static void Main(string[] args) { Console.WriteLine("с какого номера хотете начать? "); int number = Convert.ToInt32(Console.ReadLine()); if (number != 0) { UniqueItem.counter = number; } UniqueItem uniqueItem1 = new UniqueItem(); UniqueItem uniqueItem2 = new UniqueItem(); UniqueItem uniqueItem3 = new UniqueItem(); UniqueItem uniqueItem4 = new UniqueItem(); UniqueItem.CounterOfUsers(); }