public override void Awake()
        {
#if UNITY_EDITOR
            if (!Application.isPlaying)
            {
                framesSinceLoadedScene = 0;
                Transform[]     transforms    = FindObjectsOfType <Transform>();
                IIdentifiable[] identifiables = new IIdentifiable[0];
                foreach (Transform trs in transforms)
                {
                    identifiables = trs.GetComponents <IIdentifiable>();
                    foreach (IIdentifiable identifiable in identifiables)
                    {
                        if (!UniqueIds.Contains(identifiable.UniqueId))
                        {
                            UniqueIds = UniqueIds.Add(identifiable.UniqueId);
                        }
                    }
                }
                return;
            }
            // else
            // {
            //  for (int i = 0; i < gameScenes.Length; i ++)
            //  {
            //      if (!gameScenes[i].use)
            //      {
            //          gameScenes = gameScenes.RemoveAt(i);
            //          i --;
            //      }
            //  }
            // }
#endif
            base.Awake();
            singletons.Remove(GetType());
            singletons.Add(GetType(), this);
            // InitCursor ();
            AccountManager.lastUsedAccountIndex = 0;
            if (SceneManager.GetActiveScene().name == "Init")
            {
                LoadGameScenes();
            }
            else if (GetSingleton <GameCamera>() != null)
            {
                StartCoroutine(OnGameSceneLoadedRoutine());
            }
            lowPassFilterFactor      = accelerometerUpdateInterval / lowPassKernelWidthInSeconds;
            shakeDetectionThreshold *= shakeDetectionThreshold;
            lowPassValue             = InputManager.Acceleration;
        }
Beispiel #2
0
        public override void Awake()
        {
#if UNITY_EDITOR
            if (!Application.isPlaying)
            {
                framesSinceLoadedScene = 0;
                Transform[]     transforms    = FindObjectsOfType <Transform>();
                IIdentifiable[] identifiables = new IIdentifiable[0];
                foreach (Transform trs in transforms)
                {
                    identifiables = trs.GetComponents <IIdentifiable>();
                    foreach (IIdentifiable identifiable in identifiables)
                    {
                        if (!UniqueIds.Contains(identifiable.UniqueId))
                        {
                            UniqueIds = UniqueIds.Add(identifiable.UniqueId);
                        }
                    }
                }
                return;
            }
            // else
            // {
            //  for (int i = 0; i < gameScenes.Length; i ++)
            //  {
            //      if (!gameScenes[i].use)
            //      {
            //          gameScenes = gameScenes.RemoveAt(i);
            //          i --;
            //      }
            //  }
            // }
#endif
            base.Awake();
            singletons.Remove(GetType());
            singletons.Add(GetType(), this);
            // InitCursor ();
            AccountManager.lastUsedAccountIndex = 0;
            if (SceneManager.GetActiveScene().name == "Init")
            {
                LoadGameScenes();
            }
            else if (GameCamera.Instance != null)
            {
                StartCoroutine(OnGameSceneLoadedRoutine());
            }
        }
        public override void Awake()
        {
#if UNITY_EDITOR
            if (!Application.isPlaying)
            {
                Transform[]     transforms    = FindObjectsOfType <Transform>();
                IIdentifiable[] identifiables = new IIdentifiable[0];
                foreach (Transform trs in transforms)
                {
                    identifiables = trs.GetComponents <IIdentifiable>();
                    foreach (IIdentifiable identifiable in identifiables)
                    {
                        if (!UniqueIds.Contains(identifiable.UniqueId))
                        {
                            UniqueIds = UniqueIds.Add(identifiable.UniqueId);
                        }
                    }
                }
                return;
            }
#endif
            if (!initialized)
            {
                windowSize = new Vector2Int(Screen.width, Screen.height);
                ClearPlayerStats();
                SaveAndLoadManager.RemoveData("Has paused");
                initialized = true;
            }
            if (cursorEntries.Length > 0)
            {
                activeCursorEntry = null;
                cursorEntriesDict.Clear();
                foreach (CursorEntry cursorEntry in cursorEntries)
                {
                    cursorEntriesDict.Add(cursorEntry.name, cursorEntry);
                    cursorEntry.rectTrs.gameObject.SetActive(false);
                }
                Cursor.visible = false;
                cursorEntriesDict["Default"].SetAsActive();
            }
            base.Awake();
        }