Beispiel #1
0
 void Awake()
 {
     if (m_currentInstance != null)
     {
         Destroy(m_currentInstance.gameObject);
     }
     m_currentInstance = this;
 }
 /// <summary>
 /// BGMの再生続行
 /// </summary>
 public static void ContinueBGM()
 {
     UniqueAudioController.Continue();
 }
 /// <summary>
 /// BGMの再生中断
 /// </summary>
 public static void PauseBGM()
 {
     UniqueAudioController.Pause();
 }
 /// <summary>
 /// BGMの音量を調整する
 /// </summary>
 /// <param name="volume">音量</param>
 public static void SetVolumeBGM(float volume)
 {
     UniqueAudioController.SetVolume(volume);
 }
 /// <summary>
 /// BGMを最初から再生する
 /// </summary>
 public static void RePlayBGM()
 {
     UniqueAudioController.RePlay();
 }