private void RaiseUnifiedBubblesUpdatedIfUnified(VisualBubble bubble) { if (Unified != null) { Unified.OnBubbleUpdated(bubble, this); } }
private void RaiseUnifiedBubblesUpdatedIfUnified(VisualBubble bubble) { if (Unified != null) { Unified.OnBubbleUpdated(bubble, this); } }