Beispiel #1
0
        public void TestUnityTypes()
        {
            float fl         = 0.1f;
            var   v2         = new Vector2(0.1f, -2);
            var   v3         = new Vector3(0.1f, -2, 4);
            var   v4         = new Vector4(3, 0.5f, -1, 8);
            var   color      = new Color(0.1f, 0.2f, 0.3f, 0.8f);
            var   quaternion = new Quaternion(0.1f, 0.7f, 1, -1);

            TestUnityTypesObject testObj = new TestUnityTypesObject();

            testObj.fl         = fl;
            testObj.v2         = v2;
            testObj.v3         = v3;
            testObj.v4         = v4;
            testObj.quaternion = quaternion;
            testObj.color      = color;

            using (Stream stream = new MemoryStream(256))
            {
                UniBufSerializer.Serialize(stream, testObj);
                stream.Position = 0L;
                TestUnityTypesObject obj = UniBufSerializer.Deserialize <TestUnityTypesObject>(stream);

                Assert.That(fl, Is.EqualTo(obj.fl).Using(FloatEqualityComparer.Instance));
                Assert.That(v2, Is.EqualTo(obj.v2).Using(Vector2EqualityComparer.Instance));
                Assert.That(v3, Is.EqualTo(obj.v3).Using(Vector3EqualityComparer.Instance));
                Assert.That(v4, Is.EqualTo(obj.v4).Using(Vector4EqualityComparer.Instance));
                Assert.That(quaternion, Is.EqualTo(obj.quaternion).Using(QuaternionEqualityComparer.Instance));
                Assert.That(color, Is.EqualTo(obj.color).Using(ColorEqualityComparer.Instance));
            }
        }
Beispiel #2
0
    private void Awake()
    {
        MyProtoClass myProtoClass = new MyProtoClass();

        myProtoClass.v2 = new Vector2(2, 2);
        myProtoClass.v3 = new Vector3(2, 2, 0);
        myProtoClass.v4 = Vector4.negativeInfinity;

        using (Stream stream = new MemoryStream(1024))
        {
            UniBufSerializer.Serialize(stream, myProtoClass);
            stream.Position = 0L;
            MyProtoClass desClass = UniBufSerializer.Deserialize <MyProtoClass>(stream);

            Debug.Log(desClass.v2);
            Debug.Log(desClass.v3);
            Debug.Log(desClass.v4);

            transform.position = desClass.v3;
        }
    }