public static List<Uni2DMeshShape2D> Get2DVerticesFromContours(List<Contour> a_rDominantContoursList, Vector2 a_f2Scale, Vector3 a_f3PivotPoint)
    {
        List<Uni2DMeshShape2D> oShapes = new List<Uni2DMeshShape2D>();

        int iContourCount = a_rDominantContoursList.Count;
        for( int iContourIndex = 0; iContourIndex < iContourCount; ++iContourIndex )
        {
            Contour rContour = a_rDominantContoursList[iContourIndex];
            List<Vector2> oVertices = new List<Vector2>();
            Add2DVerticesFromContour(rContour, a_f2Scale, a_f3PivotPoint, ref oVertices);

            Uni2DMeshShape2D oShape = new Uni2DMeshShape2D();
            oShape.vertices = oVertices.ToArray();
            oShapes.Add(oShape);
        }

        return oShapes;
    }
Beispiel #2
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    public static List <Uni2DMeshShape2D> Get2DVerticesFromContours(List <Contour> a_rDominantContoursList, Vector2 a_f2Scale, Vector3 a_f3PivotPoint)
    {
        List <Uni2DMeshShape2D> oShapes = new List <Uni2DMeshShape2D>();

        int iContourCount = a_rDominantContoursList.Count;

        for (int iContourIndex = 0; iContourIndex < iContourCount; ++iContourIndex)
        {
            Contour        rContour  = a_rDominantContoursList[iContourIndex];
            List <Vector2> oVertices = new List <Vector2>();
            Add2DVerticesFromContour(rContour, a_f2Scale, a_f3PivotPoint, ref oVertices);

            Uni2DMeshShape2D oShape = new Uni2DMeshShape2D();
            oShape.vertices = oVertices.ToArray();
            oShapes.Add(oShape);
        }

        return(oShapes);
    }