Beispiel #1
0
        public ShadowFiend() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Body = 0xA8;

            Alignment = Alignment.Undead;

            // this to allow shadow fiend to loot from corpses
            var backpack = new Backpack();
            backpack.Movable = false;
            AddItem(backpack);

            SetStr(46, 55);
            SetDex(121, 130);
            SetInt(46, 55);

            SetHits(28, 33);
            SetStam(46, 55);

            SetDamage(10, 22);

            SetSkill(SkillName.MagicResist, 20.1, 30.0);
            SetSkill(SkillName.Tactics, 20.1, 30.0);
            SetSkill(SkillName.Wrestling, 20.1, 30.0);

            Fame = 1000;
            Karma = -1000;

            m_Timer = new UnhideTimer(this);
            m_Timer.Start();
        }
Beispiel #2
0
        public ShadowFiend() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Body = 0xA8;

            Alignment = Alignment.Undead;

            // this to allow shadow fiend to loot from corpses
            var backpack = new Backpack();

            backpack.Movable = false;
            AddItem(backpack);

            SetStr(46, 55);
            SetDex(121, 130);
            SetInt(46, 55);

            SetHits(28, 33);
            SetStam(46, 55);

            SetDamage(10, 22);

            SetSkill(SkillName.MagicResist, 20.1, 30.0);
            SetSkill(SkillName.Tactics, 20.1, 30.0);
            SetSkill(SkillName.Wrestling, 20.1, 30.0);

            Fame  = 1000;
            Karma = -1000;

            m_Timer = new UnhideTimer(this);
            m_Timer.Start();
        }
Beispiel #3
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        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);
            /*int version = */ reader.ReadInt();

            m_Timer = new UnhideTimer(this);
            m_Timer.Start();
        }
Beispiel #4
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        public override void Deserialize( GenericReader reader )
        {
            base.Deserialize( reader );
            int version = reader.ReadInt();

            m_Timer = new UnhideTimer( this );
            m_Timer.Start();
        }
Beispiel #5
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        public override void OnAfterDelete()
        {
            m_Timer?.Stop();

            m_Timer = null;

            base.OnAfterDelete();
        }
Beispiel #6
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        public override void OnAfterDelete()
        {
            if (m_Timer != null)
            {
                m_Timer.Stop();
            }

            m_Timer = null;

            base.OnAfterDelete();
        }
Beispiel #7
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        public override void OnAfterDelete()
        {
            if (this.m_Timer != null)
            {
                this.m_Timer.Stop();
            }

            this.m_Timer = null;

            base.OnAfterDelete();
        }
Beispiel #8
0
        public ShadowFiend()
            : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Name = "a shadow fiend";
            Body = 0x10;
            Hue  = 2051;

            // this to allow shadow fiend to loot from corpses
            Backpack backpack = new Backpack
            {
                Movable = false
            };

            AddItem(backpack);

            SetStr(300, 400);
            SetDex(200, 250);
            SetInt(45, 55);

            SetHits(300, 500);

            SetDamage(10, 22);

            SetDamageType(ResistanceType.Physical, 20);
            SetDamageType(ResistanceType.Cold, 80);

            SetResistance(ResistanceType.Physical, 30, 40);
            SetResistance(ResistanceType.Fire, 20, 30);
            SetResistance(ResistanceType.Cold, 50, 70);
            SetResistance(ResistanceType.Poison, 60, 70);
            SetResistance(ResistanceType.Energy, 5, 10);

            SetSkill(SkillName.MagicResist, 120.0);
            SetSkill(SkillName.Tactics, 100.0);
            SetSkill(SkillName.Wrestling, 100.0);
            SetSkill(SkillName.DetectHidden, 250.0);
            SetSkill(SkillName.Hiding, 100.0);
            SetSkill(SkillName.Meditation, 100.0);
            SetSkill(SkillName.Focus, 0.0, 20.0);

            Fame  = 1000;
            Karma = -1000;

            m_Timer = new UnhideTimer(this);
            m_Timer.Start();
        }
        public ShadowFiend() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Name  = "a shadow fiend";
            Body  = 0xA8;
            Level = 12;
            Hue   = 0x455;

            // this to allow shadow fiend to loot from corpses
            Backpack backpack = new Backpack();

            backpack.Movable = false;
            AddItem(backpack);

            SetStr(220, 255);
            SetDex(121, 130);
            SetInt(46, 55);

            SetHits(142, 183);
            SetStam(46, 55);

            SetDamage(10, 22);

            SetDamageType(ResistanceType.Physical, 20);
            SetDamageType(ResistanceType.Cold, 80);

            SetResistance(ResistanceType.Physical, 20, 25);
            SetResistance(ResistanceType.Fire, 20, 25);
            SetResistance(ResistanceType.Cold, 40, 45);
            SetResistance(ResistanceType.Poison, 60, 70);
            SetResistance(ResistanceType.Energy, 5, 10);

            SetSkill(SkillName.MagicResist, 20.1, 30.0);
            SetSkill(SkillName.Tactics, 60.1, 80.0);
            SetSkill(SkillName.Wrestling, 60.1, 80.0);

            Fame  = 1000;
            Karma = -1000;

            m_Timer = new UnhideTimer(this);
            m_Timer.Start();
        }
Beispiel #10
0
        public ShadowFiend()
            : base(AIType.AI_Melee, FightMode.Closest, 12, 1, 0.5, 0.75)
        {
            Name = "a shadow fiend";
            Body = 0xA8;

            // this to allow shadow fiend to loot from corpses
            Backpack backpack = new Backpack();
            backpack.Movable = false;
            AddItem( backpack );

            SetStr( 46, 55 );
            SetDex( 121, 130 );
            SetInt( 46, 55 );

            SetHits( 28, 33 );
            SetStam( 46, 55 );

            SetDamage( 10, 22 );

            SetDamageType( ResistanceType.Physical, 20 );
            SetDamageType( ResistanceType.Cold, 80 );

            SetResistance( ResistanceType.Physical, 20, 25 );
            SetResistance( ResistanceType.Fire, 20, 25 );
            SetResistance( ResistanceType.Cold, 40, 45 );
            SetResistance( ResistanceType.Poison, 60, 70 );
            SetResistance( ResistanceType.Energy, 5, 10 );

            SetSkill( SkillName.MagicResist, 20.1, 30.0 );
            SetSkill( SkillName.Tactics, 20.1, 30.0 );
            SetSkill( SkillName.Wrestling, 20.1, 30.0 );

            Fame = 1000;
            Karma = -1000;

            BardLevel = 65;

            m_Timer = new UnhideTimer( this );
            m_Timer.Start();
        }
Beispiel #11
0
        public ShadowFiend() : base(AIType.AI_Melee)
        {
            Body = 0xA8;

            // this to allow shadow fiend to loot from corpses
            var backpack = new Backpack();

            backpack.Movable = false;
            AddItem(backpack);

            SetStr(46, 55);
            SetDex(121, 130);
            SetInt(46, 55);

            SetHits(28, 33);
            SetStam(46, 55);

            SetDamage(10, 22);

            SetDamageType(ResistanceType.Physical, 20);
            SetDamageType(ResistanceType.Cold, 80);

            SetResistance(ResistanceType.Physical, 20, 25);
            SetResistance(ResistanceType.Fire, 20, 25);
            SetResistance(ResistanceType.Cold, 40, 45);
            SetResistance(ResistanceType.Poison, 60, 70);
            SetResistance(ResistanceType.Energy, 5, 10);

            SetSkill(SkillName.MagicResist, 20.1, 30.0);
            SetSkill(SkillName.Tactics, 20.1, 30.0);
            SetSkill(SkillName.Wrestling, 20.1, 30.0);

            Fame  = 1000;
            Karma = -1000;

            m_Timer = new UnhideTimer(this);
            m_Timer.Start();
        }
Beispiel #12
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        public override void OnAfterDelete()
        {
            if ( m_Timer != null )
                m_Timer.Stop();

            m_Timer = null;

            base.OnAfterDelete();
        }
Beispiel #13
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        public override void OnAfterDelete()
        {
            if (this.m_Timer != null)
                this.m_Timer.Stop();

            this.m_Timer = null;

            base.OnAfterDelete();
        }