public void CanUndoCanRedoChangedTest()
        {
            _undoServiceForInt.CanRedoChanged += _undoServiceForInt_CanRedoChanged;
            _undoServiceForInt.CanUndoChanged += _undoServiceForInt_CanUndoChanged;

            _statefulInt = 1;
            _undoServiceForInt.RecordState();
            Assert.IsTrue(_canUndoChangedFiredCount == 1); //Item added to empty undo stack
            _canUndoChangedFiredCount = 0;


            _undoServiceForInt.Undo();
            Assert.IsTrue(_canUndoChangedFiredCount == 1); //Last item removed from undo stack
            _canUndoChangedFiredCount = 0;

            Assert.IsTrue(_canRedoChangedFiredCount == 1); //Item added to empty redo stack
            _canRedoChangedFiredCount = 0;

            _undoServiceForInt.Reset();
            Assert.IsTrue(_canRedoChangedFiredCount == 1); //Redo stack cleared
            _canRedoChangedFiredCount = 0;
            Assert.IsTrue(_canUndoChangedFiredCount == 0); //Undo Stack was already empty so there was no change

            _statefulInt = 1;
            _undoServiceForInt.RecordState();
            _undoServiceForInt.Undo();
            _canUndoChangedFiredCount = 0;
            _canRedoChangedFiredCount = 0;
            _undoServiceForInt.Redo();
            Assert.IsTrue(_canRedoChangedFiredCount == 1); //Last item removed from redo stack.
            _canRedoChangedFiredCount = 0;
            Assert.IsTrue(_canUndoChangedFiredCount == 1); //Item added to empty undo stack (via undo operation).
        }
        /// <summary>
        ///     Close a project
        /// </summary>
        public void CloseProject()
        {
            var description = _projectManager.Saved ? "Are you sure?" : "Unsaved changes! Are you sure?";

            dialog.Show(
                "Close Project",
                description,
                () =>
            {
                // Reset the undo redo queue
                _undoService.Reset();

                // Remove the last opened project
                _configManager.Config.lastProject = "";
                _configManager.SaveConfig();
                _projectManager.Saved = true;

                // Reset camera
                mainController.ResetCamera();

                // Remove GameObject of current project
                componentHighlighting.ResetHighlighting();
                searchController.Reset();
                Destroy(_projectManager.CurrentProject.ObjectModel);

                // Show the start screen
                stationController.CloseStation();
                mainScreen.SetActive(false);
                startScreen.SetActive(true);
            }
                );
        }