Beispiel #1
0
    /// <summary>
    /// 为血条分配一个位置,分配失败,则表示Movie已经满了。
    /// </summary>
    /// <param name="t"></param>
    /// <returns></returns>
    private static bool AllocBloodPos(ENTITY_TYPE t, ref MovieNode btr)
    {
        if (m_entiySizeMap.ContainsKey(t))
        {
            Vector2 BloodSize = m_entiySizeMap[t];
            btr.isValid = false;
            if (UnUsedMovieNodeList.Count > 0)
            {
                MovieNode bt = UnUsedMovieNodeList.Dequeue();
                btr.RowIndex = bt.RowIndex;
                btr.ColIndex = bt.ColIndex;

                btr.start.x = MovieCell_Width * bt.RowIndex;
                btr.start.y = MovieCell_Height * bt.ColIndex;

                btr.end.x = btr.start.x + BloodSize.x;
                btr.end.y = btr.start.y + BloodSize.y;
                btr.vSize = BloodSize;

                btr.isValid = true;
            }
            else
            {
                btr         = new MovieNode();
                btr.start.x = MovieCell_Width * CurrentRowIndex;
                btr.start.y = MovieCell_Height * CurrentColIndex;

                btr.end.x = btr.start.x + BloodSize.x;
                btr.end.y = btr.start.y + BloodSize.y;
                btr.vSize = BloodSize;


                btr.RowIndex = CurrentRowIndex;
                btr.ColIndex = CurrentColIndex;

                CurrentRowIndex++;
                if (CurrentRowIndex >= MaxRowCount)
                {
                    CurrentColIndex++;
                    if (CurrentColIndex >= MaxColCount)
                    {
                        return(false);
                    }
                    CurrentRowIndex = 0;
                }

                btr.isValid = true;
            }
            return(true);
        }

        return(false);
    }
Beispiel #2
0
    /// <summary>
    /// 为头顶名分配一个位置,分配失败,则表示Movie已经满了。
    /// </summary>
    /// <param name="btr"></param>
    /// <returns></returns>
    private static bool AllocTopNamePos(ref MovieNode btr)
    {
        btr.isValid = false;
        if (UnUsedMovieNodeList.Count > 0)
        {
            MovieNode bt = UnUsedMovieNodeList.Dequeue();
            btr.RowIndex = bt.RowIndex;
            btr.ColIndex = bt.ColIndex;

            btr.start.x = MovieCell_Width * bt.RowIndex;
            btr.start.y = MovieCell_Height * bt.ColIndex;

            btr.end.x = btr.start.x + TopNameSize.x;
            btr.end.y = btr.start.y + TopNameSize.y;
            btr.vSize = TopNameSize;

            btr.isValid = true;
        }
        else
        {
            btr.start.x = MovieCell_Width * CurrentRowIndex;
            btr.start.y = MovieCell_Height * CurrentColIndex;

            btr.end.x = btr.start.x + TopNameSize.x;
            btr.end.y = btr.start.y + TopNameSize.y;
            btr.vSize = TopNameSize;


            btr.RowIndex = CurrentRowIndex;
            btr.ColIndex = CurrentColIndex;

            CurrentRowIndex++;
            if (CurrentRowIndex >= MaxRowCount)
            {
                CurrentColIndex++;
                if (CurrentColIndex >= MaxColCount)
                {
                    return(false);
                }
                CurrentRowIndex = 0;
            }

            btr.isValid = true;
        }
        return(true);
    }