static int Load(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(string))) { string arg0 = ToLua.ToString(L, 1); UnityEngine.Object o = UnGfx.Load(arg0); ToLua.Push(L, o); return(1); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(System.Type))) { string arg0 = ToLua.ToString(L, 1); System.Type arg1 = (System.Type)ToLua.ToObject(L, 2); UnityEngine.Object o = UnGfx.Load(arg0, arg1); ToLua.Push(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnGfx.Load")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int TraversalNode(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.Transform)); System.Action <UnityEngine.Transform> arg1 = null; LuaTypes funcType2 = LuaDLL.lua_type(L, 2); if (funcType2 != LuaTypes.LUA_TFUNCTION) { arg1 = (System.Action <UnityEngine.Transform>)ToLua.CheckObject(L, 2, typeof(System.Action <UnityEngine.Transform>)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 2); arg1 = DelegateFactory.CreateDelegate(typeof(System.Action <UnityEngine.Transform>), func) as System.Action <UnityEngine.Transform>; } UnGfx.TraversalNode(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int FindNode(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(string))) { UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1); string arg1 = ToLua.ToString(L, 2); UnityEngine.Transform o = UnGfx.FindNode(arg0, arg1); ToLua.Push(L, o); return(1); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Transform), typeof(string))) { UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.ToObject(L, 1); string arg1 = ToLua.ToString(L, 2); UnityEngine.Transform o = UnGfx.FindNode(arg0, arg1); ToLua.Push(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnGfx.FindNode")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Attach(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Transform), typeof(UnityEngine.Transform))) { UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.ToObject(L, 1); UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.ToObject(L, 2); UnGfx.Attach(arg0, arg1); return(0); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Transform), typeof(UnityEngine.Transform), typeof(bool))) { UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.ToObject(L, 1); UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.ToObject(L, 2); bool arg2 = LuaDLL.lua_toboolean(L, 3); UnGfx.Attach(arg0, arg1, arg2); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnGfx.Attach")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetSafeComponent(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Transform), typeof(System.Type))) { UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.ToObject(L, 1); System.Type arg1 = (System.Type)ToLua.ToObject(L, 2); UnityEngine.Component o = UnGfx.GetSafeComponent(arg0, arg1); ToLua.Push(L, o); return(1); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(System.Type))) { UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1); System.Type arg1 = (System.Type)ToLua.ToObject(L, 2); UnityEngine.Component o = UnGfx.GetSafeComponent(arg0, arg1); ToLua.Push(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnGfx.GetSafeComponent")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
void OnApplicationPause(bool paused) { if (!paused && Screen.height > 720) { UnGfx.SetResolution(720, false); } }
public static T DeSerializer <T>(string path) { string str = UnGfx.LoadTextAsset(path); XmlSerializer serializer = new XmlSerializer(typeof(T)); StringReader stringReader = new StringReader(str); XmlTextReader xmlReader = new XmlTextReader(stringReader); T data = (T)serializer.Deserialize(xmlReader); xmlReader.Close(); stringReader.Close(); return(data); }
public static string LoadTextAsset(string path) { string str = null; TextAsset text = UnGfx.Load(path) as TextAsset; if (text != null) { str = text.ToString(); Resources.UnloadAsset(text); } return(str); }
static int Collect(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); UnGfx.Collect(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public static void AddCollider(GameObject obj) { MeshFilter[] filters = obj.GetComponentsInChildren <MeshFilter>() as MeshFilter[]; for (int i = 0; i < filters.Length; i++) { MeshFilter filter = filters[i]; Mesh mesh = filter.mesh; MeshCollider mc = UnGfx.GetSafeComponent <MeshCollider>(filter.gameObject); mc.sharedMesh = mesh; } }
static int SetIgnoreCollisionLayer(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); UnGfx.SetIgnoreCollisionLayer(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetUICameraFlags(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.CameraClearFlags arg0 = (UnityEngine.CameraClearFlags)ToLua.CheckObject(L, 1, typeof(UnityEngine.CameraClearFlags)); UnGfx.SetUICameraFlags(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Identity(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.Transform)); UnGfx.Identity(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int AddCollider(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.GameObject)); UnGfx.AddCollider(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int CurrentJoystickName(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); string o = UnGfx.CurrentJoystickName(); LuaDLL.lua_pushstring(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int FindGameObject(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); string arg0 = ToLua.CheckString(L, 1); UnityEngine.GameObject o = UnGfx.FindGameObject(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetResolution(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); bool arg1 = LuaDLL.luaL_checkboolean(L, 2); UnGfx.SetResolution(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetTextureFormat(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Texture arg0 = (UnityEngine.Texture)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.Texture)); UnityEngine.TextureFormat o = UnGfx.GetTextureFormat(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Str2Vector3(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); string arg0 = ToLua.CheckString(L, 1); UnityEngine.Vector3 o = UnGfx.Str2Vector3(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetSkinMeshHeight(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.GameObject)); float o = UnGfx.GetSkinMeshHeight(arg0); LuaDLL.lua_pushnumber(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int CopyLocalPRS(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.Transform)); UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Transform)); UnGfx.CopyLocalPRS(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetMainMaterial(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.GameObject)); UnityEngine.Material o = UnGfx.GetMainMaterial(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetAxisZ(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Quaternion arg0 = ToLua.ToQuaternion(L, 1); UnityEngine.Vector3 o = UnGfx.GetAxisZ(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int LoadTextAsset(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); string arg0 = ToLua.CheckString(L, 1); string o = UnGfx.LoadTextAsset(arg0); LuaDLL.lua_pushstring(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int ClampEulerAngle(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 1); float o = UnGfx.ClampEulerAngle(arg0); LuaDLL.lua_pushnumber(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetCameraFrustum(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Camera arg0 = (UnityEngine.Camera)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.Camera)); UnFrustum o = UnGfx.GetCameraFrustum(arg0); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int ToQuaternion(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Matrix4x4 arg0 = (UnityEngine.Matrix4x4)ToLua.CheckObject(L, 1, typeof(UnityEngine.Matrix4x4)); UnityEngine.Quaternion o = UnGfx.ToQuaternion(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetTextureSizeBytes(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Texture arg0 = (UnityEngine.Texture)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.Texture)); int o = UnGfx.GetTextureSizeBytes(arg0); LuaDLL.lua_pushinteger(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetTransformPath(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.Transform)); string o = UnGfx.GetTransformPath(arg0); LuaDLL.lua_pushstring(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int InvScale(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1); UnityEngine.Vector3 o = UnGfx.InvScale(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }