Beispiel #1
0
        /// <inheritdoc/>
        public void RegisterImportersAndProcessors(IEnumerable <Assembly> additionalAssemblies)
        {
            Contract.EnsureNot(registered, UltravioletStrings.ContentHandlersAlreadyRegistered);

            var asmUltravioletCore = typeof(UltravioletContext).Assembly;
            var asmUltravioletImpl = Ultraviolet.GetType().Assembly;

            var asmUltravioletPlatform = Ultraviolet.GetPlatform().GetType().Assembly;
            var asmUltravioletContent  = Ultraviolet.GetContent().GetType().Assembly;
            var asmUltravioletGraphics = Ultraviolet.GetGraphics().GetType().Assembly;
            var asmUltravioletAudio    = Ultraviolet.GetAudio().GetType().Assembly;
            var asmUltravioletInput    = Ultraviolet.GetInput().GetType().Assembly;
            var asmUltravioletUI       = Ultraviolet.GetUI().GetType().Assembly;

            var assemblies = new[] {
                asmUltravioletCore,
                asmUltravioletImpl,
                asmUltravioletPlatform,
                asmUltravioletContent,
                asmUltravioletGraphics,
                asmUltravioletAudio,
                asmUltravioletInput,
                asmUltravioletUI
            }.Union(additionalAssemblies ?? Enumerable.Empty <Assembly>()).Where(x => x != null).Distinct();

            foreach (var asm in assemblies)
            {
                importers.RegisterAssembly(asm);
                processors.RegisterAssembly(asm);
            }

            registered = true;
        }
Beispiel #2
0
        /// <inheritdoc/>
        public override void Play()
        {
            Contract.EnsureNotDisposed(this, Disposed);

            var result = default(FMOD_RESULT);

            var system       = ((FMODUltravioletAudio)Ultraviolet.GetAudio()).System;
            var channel      = default(FMOD_CHANNEL *);
            var channelgroup = ChannelGroup;

            result = FMOD_System_PlaySound(system, sound, channelgroup, false, &channel);
            if (result != FMOD_OK)
            {
                throw new FMODException(result);
            }
        }
Beispiel #3
0
        /// <inheritdoc/>
        public override void Play(Single volume, Single pitch, Single pan)
        {
            Contract.EnsureNotDisposed(this, Disposed);

            var result = default(FMOD_RESULT);

            var system       = ((FMODUltravioletAudio)Ultraviolet.GetAudio()).System;
            var channel      = default(FMOD_CHANNEL *);
            var channelgroup = ChannelGroup;

            result = FMOD_System_PlaySound(system, sound, channelgroup, true, &channel);
            if (result != FMOD_OK)
            {
                throw new FMODException(result);
            }

            result = FMOD_Channel_SetVolume(channel, MathUtil.Clamp(volume, 0f, 1f));
            if (result != FMOD_OK)
            {
                throw new FMODException(result);
            }

            result = FMOD_Channel_SetPitch(channel, 1f + MathUtil.Clamp(volume, -1f, 1f));
            if (result != FMOD_OK)
            {
                throw new FMODException(result);
            }

            result = FMOD_Channel_SetPan(channel, MathUtil.Clamp(volume, -1f, 1f));
            if (result != FMOD_OK)
            {
                throw new FMODException(result);
            }

            result = FMOD_Channel_SetPaused(channel, false);
            if (result != FMOD_OK)
            {
                throw new FMODException(result);
            }
        }