public GameStatus(Ui_game_control canvas)
    {
        last_score = canvas.score;

        //Pobranie tablicy z gry
        for (int i = 0; i < score_tab_lenght; i++)
        {
            score_tab[i] = canvas.score_tab[i];
        }

        //Dodanie wyniku
        for (int j = 0; j < score_tab_lenght; j++)
        {
            if (last_score > score_tab[j])
            {
                for (int k = score_tab_lenght - 1; k > j; k--)
                {
                    score_tab[k] = score_tab[k - 1];
                }

                score_tab[j] = last_score;
                j            = score_tab_lenght;
            }
            else if (last_score == score_tab[j])
            {
                j = score_tab_lenght;
            }
        }
    }
Beispiel #2
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    //--------------------------------------------------------------------------------------------------------------------------------

    public static void SaveStatus(Ui_game_control canvas)
    {
        string path = Application.persistentDataPath + "/Score.vsf";

        BinaryFormatter formatter = new BinaryFormatter();
        FileStream      stream    = new FileStream(path, FileMode.Create);

        GameStatus data = new GameStatus(canvas);

        formatter.Serialize(stream, data);
        stream.Close();
    }
Beispiel #3
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    //----------------------------------------------------------------

    void StartGame()
    {
        player_object = GameObject.Find("Player");
        player        = player_object.GetComponent <Player_control>();
        Ui            = canvas.GetComponent <Ui_game_control>();
        map           = map_prefab.GetComponent <Column_creator>();
        column        = column_prefab.GetComponent <Add_force>();
        dir_light     = directional_light.GetComponent <Light>();

        time_introduction  = 8;
        time_freeTime      = -1; //Uniknięcie zrównania czasu po rozpocząciu gry
        event_num          = 0;
        event_columnUp     = 2;
        column_beforeEvent = 0;

        player.GetComponent <Player_control>().speed_max = 74;   //Po rozgrzewce 80
        ResetGameSetings();

        play             = true;
        time_beforeStart = (int)Time.time;
    }