/// <summary>
        /// 打开界面
        /// </summary>
        public void OpenWindow(UiWindowName uiWindowName)
        {
            BaseWindow bw = null;

            if (uiStack.Count > 0)
            {
                bw = uiStack.Peek();
                bw.OnPause();
                uiPackageManager.UnloadAssets(bw.menuInfo.PackageName);
            }
            bw = GetWindowInfo(uiWindowName);
            if (bw == null)
            {
                Debug.LogError("无法获得窗体信息,请检查是否打开了资源包中不存在的窗体。错误代码:AA0013");
                                #if UNITY_EDITOR
                UnityEditor.EditorApplication.isPlaying = false;
                                #endif
                return;
            }
            if (!openWindowList.Contains(bw))
            {
                uiStack.Push(bw);
                uiPackageManager.ReloadAssets(bw.menuInfo.PackageName);
                bw.OnBeforeEnter();
                bw.OnEnter();
                openWindowList.Add(bw);
            }
            else
            {
                uiPackageManager.ReloadAssets(bw.menuInfo.PackageName);
                bw.OnShow();
            }
        }
    public void ShowWindow(UiWindowName name)
    {
        foreach (UiWindow uiWin in uiWins)
        {
            try
            {
                if (uiWin.Name == name)
                {
                    uiWin.Window.SetActive(true);
                }
                else
                {
                    uiWin.Window.SetActive(false);
                }

                if (name == UiWindowName.MainWindow)
                {
                    SetMaxLevelValueToText();
                    backToMainMenuButton.gameObject.SetActive(false);
                }
                else
                {
                    backToMainMenuButton.gameObject.SetActive(true);
                }
            }
            catch
            {
            }
        }
    }
 /// <summary>
 /// 通过UIWindowType获取WindowInfo
 /// </summary>
 /// <param name="uiWindowType">窗体类型</param>
 /// <returns>该窗体的信息</returns>
 public BaseWindow GetWindowInfo(UiWindowName uiWindowName)
 {
     foreach (var item in windowList)
     {
         if (item.menuInfo.UiWindowName == uiWindowName)
         {
             return(item);
         }
     }
     return(null);
 }
        /// <summary>
        /// 暂时隐藏界面界面
        /// </summary>
        public void HideWindow(UiWindowName uiWindowName)
        {
            BaseWindow bw = GetWindowInfo(uiWindowName);

            while (true && uiStack.Count > 0)
            {
                bw = uiStack.Pop();
                bw.OnConceal();
                uiPackageManager.UnloadAssets(bw.menuInfo.PackageName);
                if (bw.menuInfo.UiWindowName == uiWindowName)
                {
                    break;
                }
            }
            if (uiStack.Count >= 1)
            {
                bw = uiStack.Peek();
                uiPackageManager.ReloadAssets(bw.menuInfo.PackageName);
                bw.OnResume();
            }
        }