Beispiel #1
0
        public UiSideGameScreen(GraphicsDevice graphicsDevice) : base(GameManager.WIDTH, GameManager.HEIGHT)
        {
                tabs = new UiTabs(graphicsDevice, Art.DebugFont, 3, tabDrawPos, new string[3] { "Towers", "Base", "Misc" }, Art.tabTestTexture, Art.ButtonEffectTexture, new Vector2(83, 40));
            

            unitBuild = new List<UiButton>();
            baseBuild = new List<UiButton>();
            miscBuild = new List<UiButton>();

            //add grouped elements to uicontrollers, do not add anything that is part of a tab. Just add the tab
            Add(ref tabs);

            CreateUi(graphicsDevice);
        }
Beispiel #2
0
        public UiSideGameScreen(GraphicsDevice graphicsDevice) : base(GameManager.WIDTH, GameManager.HEIGHT)
        {
            tabs = new UiTabs(graphicsDevice, Art.DebugFont, 3, tabDrawPos, new string[3] {
                "Towers", "Base", "Misc"
            }, Color.Aquamarine, new Vector2(83, 40));

            unitBuild = new List <UiButton>();
            baseBuild = new List <UiButton>();
            miscBuild = new List <UiButton>();

            //add grouped elements to uicontrollers, do not add anything that is part of a tab. Just add the tab
            Add(ref tabs);

            CreateUi(graphicsDevice);
        }
Beispiel #3
0
        public InfoScreen(GraphicsDevice graphicsDevice)
        {
            tabs = new UiTabs(graphicsDevice, Art.DebugFont, 8, new Vector2(200, 200), new string[8] { "", "", "", "", "", "", "", "" }, Art.tabTestTexture, Art.ButtonEffectTexture, new Vector2(100, 50));
            backButton = new UiButton(Art.UiFont, new Vector2(20, 800), new Vector2(100, 50 ), Art.TextBoxBackGround, Art.ButtonEffectTexture, "backButton", true);

            backButton.SetButtonState = UiButton.UiButtonStates.Button_Up;

            tabs.tabList[0].tabButton.TextBoxTexture = Art.ChurchilPort;
            tabs.tabList[1].tabButton.TextBoxTexture = Art.StalinPort;
            tabs.tabList[2].tabButton.TextBoxTexture = Art.FrenchiePort;
            tabs.tabList[3].tabButton.TextBoxTexture = Art.HitlerPort;
            tabs.tabList[4].tabButton.TextBoxTexture = Art.MussoPort;
            tabs.tabList[5].tabButton.TextBoxTexture = Art.HiroHitoPort;
            tabs.tabList[6].tabButton.TextBoxTexture = Art.AlliesPort;
            tabs.tabList[7].tabButton.TextBoxTexture = Art.AxisPort;

            backButton.StringText = "Back";
            backButton.StringOffset = new Vector2(10);

            InfoBoxes.Add(new UiTextBox(Art.InfoFont, Churchill, new Vector2(200, 255), Color.White, Art.TextBoxBackGround, false));
            tabs.Add(InfoBoxes[0], 0);

            InfoBoxes.Add(new UiTextBox(Art.InfoFont, Stalin, new Vector2(200, 255), Color.White, Art.TextBoxBackGround, false));
            tabs.Add(InfoBoxes[1], 1);

            InfoBoxes.Add(new UiTextBox(Art.InfoFont, CharlesDeGaulle, new Vector2(200, 255), Color.White, Art.TextBoxBackGround, false));
            tabs.Add(InfoBoxes[2], 2);

            InfoBoxes.Add(new UiTextBox(Art.InfoFont, Hitler, new Vector2(200, 255), Color.White, Art.TextBoxBackGround, false));
            tabs.Add(InfoBoxes[3], 3);

            InfoBoxes.Add(new UiTextBox(Art.InfoFont, Mussolini, new Vector2(200, 255), Color.White, Art.TextBoxBackGround, false));
            tabs.Add(InfoBoxes[4], 4);

            InfoBoxes.Add(new UiTextBox(Art.InfoFont, HiroHito, new Vector2(200, 255), Color.White, Art.TextBoxBackGround, false));
            tabs.Add(InfoBoxes[5], 5);

            InfoBoxes.Add(new UiTextBox(Art.InfoFont, Allies, new Vector2(200, 255), Color.White, Art.TextBoxBackGround, false));
            tabs.Add(InfoBoxes[6], 6);

            InfoBoxes.Add(new UiTextBox(Art.InfoFont, Axis, new Vector2(200, 255), Color.White, Art.TextBoxBackGround, false));
            tabs.Add(InfoBoxes[7], 7);

            
            foreach (UiTextBox box in InfoBoxes)
            {
                box.TextBoxSize = new Vector2(900, 500);
                box.StringOffset = new Vector2(20, 10);
                box.LineWrapper();
            }

        }