public void Display(IDesire desire, ITrader trader, ISettlement settlement)
    {
        this.desire       = desire;
        this.trader       = trader;
        this.settlement   = settlement;
        nameText.text     = desire.GetName();
        priceText.text    = "Cost: " + desire.GetPrice() + "c";
        positiveText.text = "Positive impact: " + desire.GetPositiveImpact();
        negativeText.text = "Negative impact: " + desire.GetNegativeImpact();

        UiMethods.ListResources(UiMethods.ColapseResources(desire.GetResources()), resourceText, contentDisplace, this.gameObject);
    }
Beispiel #2
0
    public void Display(IWorkshop workshop, ITrader trader, ISettlement settlement)
    {
        this.trader     = trader;
        this.settlement = settlement;
        this.workshop   = workshop;

        nameText.text = workshop.GetName();
        timeText.text = "Time: " + DisplayTime(workshop.GetTime());
        costText.text = "Cost: " + workshop.GetCost() + "c";
        UiMethods.ListResources(UiMethods.ColapseResources(workshop.GetNeeded()), neededText, contentDisplace, this.gameObject);
        UiMethods.ListResources(UiMethods.ColapseResources(workshop.GetProduced()), producedText, contentDisplace, this.gameObject);
    }