Beispiel #1
0
 // Use this for initialization
 void Start()
 {
     rend           = GetComponent <SpriteRenderer>();
     timeManager    = GameObject.FindGameObjectWithTag("TimeManager").GetComponent <TimeManager>();
     sceneManager   = GameObject.FindGameObjectWithTag("SceneManager").GetComponent <SceneManagerScript>();
     faderStartText = GameObject.FindGameObjectWithTag("StartTextManager").GetComponent <UiFader>();
     faderEndText   = GameObject.FindGameObjectWithTag("EndTextManager").GetComponent <UiFader>();
     calledOnce     = false;
     print("Hay");
     if (timeManager != null)
     {
         print("In here");
         StartCoroutine(timeManager.WaitBeforeGameStarts());
     }
     StartCoroutine(faderStartText.FadeInThenOut());
     if (GameObject.FindGameObjectWithTag("Teacher") != null)
     {
         teacher = GameObject.FindGameObjectWithTag("Teacher").GetComponent <Teacher>();
     }
     if (GameObject.FindGameObjectWithTag("KidTouched") != null)
     {
         kidTouched = GameObject.FindGameObjectWithTag("KidTouched").GetComponent <KidTouched>();
     }
     print(kidTouched);
 }
    // Use this for initialization
    void Start()
    {
        instance = this;

        fadeImage = GetComponent <Image>();

        Fade(false);
    }
Beispiel #3
0
 // Use this for initialization
 void Start()
 {
     uiFader          = GetComponent <UiFader>();
     alreadyDisplayed = false;
 }