void Respawn(float maxHp) // Respawn enemy after kill { enemyMaxHp = maxHp; enemyCurentHp = maxHp; uiController.ChangeHpBar(1); }
void Respawn(float maxHp) // Respawn enemy after kill { enemyMaxHp = maxHp; enemyCurentHp = maxHp; uiController.ChangeHpBar(1); }