Beispiel #1
0
        //=================================================================================
        #region 构造和析构

        public KCPSocket(int bindPort, uint kcpKey, AddressFamily family = AddressFamily.InterNetwork)
        {
            m_AddrFamily = family;
            m_KcpKey     = kcpKey;
            m_ListKcp    = new List <KCPProxy>();

            m_SystemSocket = new Socket(m_AddrFamily, SocketType.Dgram, ProtocolType.Udp);
            IPEndPoint ipep = UdpSocket.GetIPEndPointAny(m_AddrFamily, bindPort);

            m_SystemSocket.Bind(ipep);

            bindPort = (m_SystemSocket.LocalEndPoint as IPEndPoint).Port;
            LOG_TAG  = "KCPSocket[" + bindPort + "-" + kcpKey + "]";

            m_IsRunning  = true;
            m_ThreadRecv = new Thread(Thread_Recv)
            {
                IsBackground = true
            };
            m_ThreadRecv.Start();

#if UNITY_EDITOR_WIN
            uint IOC_IN            = 0x80000000;
            uint IOC_VENDOR        = 0x18000000;
            uint SIO_UDP_CONNRESET = IOC_IN | IOC_VENDOR | 12;
            m_SystemSocket.IOControl((int)SIO_UDP_CONNRESET, new byte[] { Convert.ToByte(false) }, null);
#endif


#if UNITY_EDITOR
            UnityEditor.EditorApplication.playmodeStateChanged -= OnEditorPlayModeChanged;
            UnityEditor.EditorApplication.playmodeStateChanged += OnEditorPlayModeChanged;
#endif
        }