Beispiel #1
0
 private void Process_Exited(object sender, EventArgs e)
 {
     this.uflag = false;
     GlobalData.Unity3DTrainingflag = this.uflag;
     UdpCore.Uninit();
     this.ButtonContent = MultiLanguage.Enter;
     GlobalData.mainWindow.WinVisibility = Visibility.Visible;
 }
Beispiel #2
0
        private void button_Click(object sender, RoutedEventArgs e)
        {
            bool flag = !GlobalData.Connectflag;

            if (flag)
            {
                MessageBox.Show(MultiLanguage.Warn13);
            }
            else
            {
                bool flag2 = !Connection.isConnected;
                if (flag2)
                {
                    MessageBox.Show(MultiLanguage.Warn31);
                }
                else
                {
                    bool flag3 = !this.uflag;
                    if (flag3)
                    {
                        this.uflag = true;
                        GlobalData.Unity3DTrainingflag = this.uflag;
                        UdpCore.Init();
                        this.ButtonContent = MultiLanguage.Button_exit;
                        bool flag4 = this.UdpRevc.ThreadState == System.Threading.ThreadState.Unstarted;
                        if (flag4)
                        {
                            this.UdpRevc.Start();
                        }
                        Process process = Process.Start("DEMO.exe");
                        bool    flag5   = process != null;
                        if (flag5)
                        {
                            process.EnableRaisingEvents = true;
                            process.Exited += new EventHandler(this.Process_Exited);
                        }
                        bool flag6 = U3DPage.windowShow != null;
                        if (flag6)
                        {
                            U3DPage.windowShow(false);
                        }
                        GlobalData.mainWindow.WinVisibility = Visibility.Collapsed;
                    }
                    else
                    {
                        this.uflag = false;
                        GlobalData.Unity3DTrainingflag = this.uflag;
                        UdpCore.Uninit();
                        this.ButtonContent = MultiLanguage.Enter;
                    }
                }
            }
        }