Beispiel #1
0
        public void UdpCommunicator_Multicast()
        {
            var commSender = new UdpCommunicator()
            {
                MinPort         = 10000,
                MaxPort         = 10999,
                Timeout         = 1000,
                EnvelopeHandler = NoOp
            };

            commSender.Start();

            var commReciever = new UdpCommunicator()
            {
                MinPort         = 5000,
                MaxPort         = 5000,
                Timeout         = 1000,
                EnvelopeHandler = ProcessEnvelope5
            };

            commReciever.Start();

            Random rand   = new Random();
            short  gameId = (short)rand.Next(1, 1000);

            // Note, we can't test multiple receivers on the same host (localhost), because the
            // port number has to be the same for all receivers

            // Have the receivers join a Group Multicast address
            var multiCastAddress = new IPAddress(new byte[] { 224, 1, 1, 2 });

            commReciever.JoinMulticastGroup(multiCastAddress);

            // Send message to Group Multicast address
            var msg            = new StartGameMessage(gameId);
            var targetEndPoint = new IPEndPoint(IPAddress.Loopback, 5000);
            var env            = new Envelope(msg, targetEndPoint);

            commSender.Send(env);

            Thread.Sleep(100);

            Assert.AreNotSame(msg, _lastIncomingEnvelope5);
            Assert.IsNotNull(_lastIncomingEnvelope5);
            Assert.IsNotNull(_lastIncomingEnvelope5.message);
            Assert.AreEqual(msg.msgId, _lastIncomingEnvelope5.message.msgId);
            Assert.AreEqual(msg.convId, _lastIncomingEnvelope5.message.convId);
            StartGameMessage msg2 = _lastIncomingEnvelope5.message as StartGameMessage;

            Assert.IsNotNull(msg2);
            Assert.AreEqual(msg.GameId, msg2.GameId);

            commReciever.DropMulticastGroup(multiCastAddress);
            commReciever.Stop();
            commSender.Stop();
        }