Beispiel #1
0
        private static async Task Main(string[] args)
        {
            Log.Logger = new LoggerConfiguration()
                         .WriteTo.Console()
                         .CreateLogger();

            var writeHandshake = MessageWriter.Get(MessageType.Reliable);

            writeHandshake.Write(50516550);
            writeHandshake.Write("AeonLucid");

            var writeGameCreate = MessageWriter.Get(MessageType.Reliable);

            Message00HostGameC2S.Serialize(writeGameCreate, new GameOptionsData
            {
                MaxPlayers   = 4,
                NumImpostors = 2
            });

            // TODO: ObjectPool for MessageReaders
            using (var connection = new UdpClientConnection(new IPEndPoint(IPAddress.Parse("127.0.0.1"), 22023), null))
            {
                var e = new ManualResetEvent(false);

                // Register events.
                connection.DataReceived = DataReceived;
                connection.Disconnected = Disconnected;

                // Connect and send handshake.
                await connection.ConnectAsync(writeHandshake.ToByteArray(false));

                Log.Information("Connected.");

                // Create a game.
                await connection.SendAsync(writeGameCreate);

                Log.Information("Requested game creation.");

                // Recycle.
                writeHandshake.Recycle();
                writeGameCreate.Recycle();

                e.WaitOne();
            }
        }