void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this._MonitorUC = ((UbiDisplays.Interface.Controls.Monitor)(target)); return; case 2: this.gs0 = ((System.Windows.Media.GradientStop)(target)); return; case 3: this.gs1 = ((System.Windows.Media.GradientStop)(target)); return; case 4: this._Container = ((System.Windows.Controls.Grid)(target)); return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this._MonitorUC = ((UbiDisplays.Interface.Controls.Monitor)(target)); return; case 2: this.gs0 = ((System.Windows.Media.GradientStop)(target)); return; case 3: this.gs1 = ((System.Windows.Media.GradientStop)(target)); return; case 4: this._Container = ((System.Windows.Controls.Grid)(target)); return; } this._contentLoaded = true; }