private void AddFeaturedRewardItemToGrid(PlanetLootEntryVO lootEntry, int order)
        {
            IDataController dataController = Service.Get <IDataController>();
            InventoryCrateRewardController inventoryCrateRewardController = Service.Get <InventoryCrateRewardController>();
            Lang          lang     = Service.Get <Lang>();
            CrateSupplyVO optional = dataController.GetOptional <CrateSupplyVO>(lootEntry.SupplyDataUid);

            if (optional == null)
            {
                Service.Get <StaRTSLogger>().ErrorFormat("Couldn't find CrateSupplyVO: {0} specified in PlanetLootEntryVO: {1}", new object[]
                {
                    lootEntry.SupplyDataUid,
                    lootEntry.Uid
                });
                return;
            }
            string    uid       = lootEntry.Uid;
            UXElement uXElement = this.rewardsGrid.CloneTemplateItem(uid);

            uXElement.Tag = lootEntry;
            UXLabel subElement = this.rewardsGrid.GetSubElement <UXLabel>(uid, "LabelRewardName");

            subElement.Text = inventoryCrateRewardController.GetCrateSupplyRewardName(optional);
            UXUtils.ClampUILabelWidth(subElement, 200, 0);
            UXLabel subElement2 = this.rewardsGrid.GetSubElement <UXLabel>(uid, "LabelGate");

            subElement2.Text = string.Empty;
            if (!string.IsNullOrEmpty(lootEntry.NotesString))
            {
                subElement2.Text = lang.Get(lootEntry.NotesString, new object[0]);
                UXUtils.ClampUILabelWidth(subElement2, 200, 0);
            }
            for (int i = 1; i <= 3; i++)
            {
                string name = string.Format("RewardItemCardQ{0}", new object[]
                {
                    i
                });
                this.rewardsGrid.GetSubElement <UXElement>(uid, name).Visible = false;
            }
            this.rewardsGrid.GetSubElement <UXElement>(uid, "RewardItemDefault").Visible  = false;
            this.rewardsGrid.GetSubElement <UXElement>(uid, "pBarRewardItemFrag").Visible = false;
            this.rewardsGrid.GetSubElement <UXElement>(uid, "IconUpgrade").Visible        = false;
            UXLabel subElement3 = this.rewardsGrid.GetSubElement <UXLabel>(uid, "LabelRewardTypeLootTimer");

            UXUtils.ClampUILabelWidth(subElement3, 200, 0);
            bool flag = this.DoesLootEntryHaveCountdown(lootEntry);

            subElement3.Visible = flag;
            if (flag)
            {
                this.UpdateTimeRemainingLabel(lootEntry);
            }
            UXButton subElement4 = this.rewardsGrid.GetSubElement <UXButton>(uid, "BtnRewardInfo");
            UXButton subElement5 = this.rewardsGrid.GetSubElement <UXButton>(uid, "BtnRewardItemCard");

            subElement5.InitTweenComponent();
            subElement4.Visible = false;
            if (optional.Type == SupplyType.Hero || optional.Type == SupplyType.Troop || optional.Type == SupplyType.SpecialAttack || optional.Type == SupplyType.Shard || optional.Type == SupplyType.ShardTroop || optional.Type == SupplyType.ShardSpecialAttack)
            {
                subElement4.Visible   = true;
                subElement4.Tag       = optional;
                subElement4.OnClicked = new UXButtonClickedDelegate(this.OnInfoButtonClicked);
                subElement5.Tag       = optional;
                subElement5.OnClicked = new UXButtonClickedDelegate(this.OnInfoButtonClicked);
            }
            else
            {
                subElement5.DisablePlayTween();
            }
            UXLabel subElement6 = this.rewardsGrid.GetSubElement <UXLabel>(uid, "LabelRewardTypeLootTable");

            subElement6.Visible = true;
            this.rewardsGrid.GetSubElement <UXSprite>(uid, "SpriteIconFragmentLootTable").Visible = false;
            if (optional.Type == SupplyType.ShardTroop || optional.Type == SupplyType.ShardSpecialAttack)
            {
                this.SetupShardRewardItemElements(uid, optional);
            }
            else if (optional.Type == SupplyType.Shard)
            {
                this.SetupEquipmentShardRewardItemElements(uid, optional);
            }
            else
            {
                this.rewardsGrid.GetSubElement <UXElement>(uid, "RewardItemDefault").Visible = true;
                this.rewardsGrid.GetSubElement <UXLabel>(uid, "LabelFragProgress").Text      = string.Empty;
                UXSprite    subElement7 = this.rewardsGrid.GetSubElement <UXSprite>(uid, "SpriteRewardItemImage");
                IGeometryVO geometryVO  = null;
                if (optional.Type == SupplyType.Currency)
                {
                    subElement6.Visible = false;
                    geometryVO          = UXUtils.GetDefaultCurrencyIconVO(optional.RewardUid);
                }
                else if (optional.Type == SupplyType.Hero || optional.Type == SupplyType.Troop)
                {
                    geometryVO = dataController.Get <TroopTypeVO>(optional.RewardUid);
                }
                else if (optional.Type == SupplyType.SpecialAttack)
                {
                    geometryVO = dataController.Get <SpecialAttackTypeVO>(optional.RewardUid);
                }
                if (geometryVO != null)
                {
                    ProjectorConfig   config = ProjectorUtils.GenerateGeometryConfig(geometryVO, subElement7, false);
                    GeometryProjector item   = ProjectorUtils.GenerateProjector(config);
                    this.projectors.Add(item);
                }
            }
            this.SetupLockedRewardItemElements(uid, lootEntry);
            if (subElement6.Visible)
            {
                string typeStringID = lootEntry.TypeStringID;
                if (!string.IsNullOrEmpty(typeStringID))
                {
                    subElement6.Visible = true;
                    subElement6.Text    = lang.Get(typeStringID, new object[0]);
                }
                else
                {
                    subElement6.Visible = false;
                }
            }
            subElement6.InitTweenComponent();
            subElement3.InitTweenComponent();
            if (flag && subElement6.Visible)
            {
                subElement6.EnablePlayTween();
                subElement3.EnablePlayTween();
            }
            else
            {
                subElement6.ResetPlayTweenTarget();
                subElement3.ResetPlayTweenTarget();
                subElement6.TextColor = Color.white;
                subElement3.TextColor = Color.white;
            }
            this.rewardsGrid.AddItem(uXElement, order);
        }