Beispiel #1
0
    void onWebQuery(UWKWebQuery query)
    {
        var request = UWKJson.Deserialize(query.Request) as Dictionary <string, object>;

        var message = request["message"] as string;

        if (message == "UnityMessage")
        {
            var payload = request["payload"] as Dictionary <string, object>;

            var messageCount = (long)payload["messageCount"];

            query.Success("Query Response from Unity: Message Count = " + messageCount);
        }
    }
Beispiel #2
0
    private static void onWebQuery(UWKWebQuery query)
    {
        var request = UWKJson.Deserialize(query.Request) as Dictionary <string, object>;

        var message = request ["message"] as string;

        if (message == "ButtonClicked")
        {
            var payload = UWKJson.Serialize(request ["payload"] as Dictionary <string, object>);

            query.Success("Query Response from Unity: Success!");

                        #if UNITY_EDITOR
            EditorUtility.DisplayDialog("Hello!", "Button clicked, value passed:\n" + payload, "OK!");
                        #endif
        }
    }