void OnEnable() { UVCoords = new UVCoordinates(); UVCoords.TopLeft = new Vector2(0, 1); UVCoords.BottomLeft = new Vector2(0, 0); UVCoords.BottomRight = new Vector2(1, 0); UVCoords.TopRight = new Vector2(1, 1); GetComponent<MeshFilter>().sharedMesh = new Mesh(); }
private static TextureCoordinatesWrl TexCoordPointData(string[] lines, int startIndex, int endIndex) { TextureCoordinatesWrl textureCoordinates = new TextureCoordinatesWrl(); if (lines[startIndex + 1].StartsWith("point")) { startIndex += 1; // # We set the index to the 'point' line endIndex = GetIndexEnd(lines, startIndex); for (int i = startIndex + 1; i < endIndex; i++) // We start on the line after point { UVCoordinates uv = new UVCoordinates(GenericUtils.SplitBySpace(GenericUtils.TrimEndComma(lines[i]))); textureCoordinates.UVList.Add(uv); } } return(textureCoordinates); }
public void Serialize(BinaryWriter writer) { writer.Write((short)0); writer.Write(Index); UVCoordinates.ForEach(coordinate => writer.WriteFixedPoint(coordinate.Item1)); // U UVCoordinates.ForEach(coordinate => writer.WriteFixedPoint(coordinate.Item2)); // V IndexedVertices.ForEach(vertex => writer.Write((short)vertex.Item1)); writer.Write(Index); writer.Write(Index); writer.Write(Index); writer.WriteFixedPoint(CalculateDistance() / 256); writer.WriteFixedPoint(Vertices.GetXMin()); writer.WriteFixedPoint(Vertices.GetXMax()); writer.WriteFixedPoint(Vertices.GetYMin()); writer.WriteFixedPoint(Vertices.GetYMax()); writer.WriteFixedPoint(Vertices.GetZMin()); writer.WriteFixedPoint(Vertices.GetZMax()); writer.Write(MaterialIndex); }