Beispiel #1
0
 public void SetState(Type stateType, TParamStruct parameters)
 {
     // Set the state to a certain state type
     if (ActiveState != null)
     {
         ActiveState.Exit(parameters);
     }
     ActiveState = States[typeMap[stateType]];
     ActiveState.Enter(parameters);
 }
Beispiel #2
0
    public UStateMachine(TParamStruct p, params UState <TParamStruct>[] states)
    {
        States = states;

        typeMap = new Dictionary <Type, int>();

        for (int i = 0; i < states.Length; i++)
        {
            states[i].Parent = this;
            typeMap.Add(states[i].GetType(), i);
        }

        ActiveState = states[0];
        ActiveState.Enter(p);
    }