Beispiel #1
0
    // DRAWING METHODS

    // Draw an image inside the editor window
    public static void DrawImage(UPAImage img)
    {
        Rect texPos = img.GetImgRect();

        Texture2D bg = new Texture2D(1, 1);

        bg.SetPixel(0, 0, Color.clear);
        bg.Apply();
        EditorGUI.DrawTextureTransparent(texPos, bg);
        DestroyImmediate(bg);

        //Calculate the final image from the layers list
        Texture2D _result = CalculateBlendedTex(img.layers);

        //Draw the image
        _result.SetPixel(1, 1, Color.black);
        GUI.DrawTexture(texPos, _result);

        // Draw a grid above the image (y axis first)
        for (int x = 0; x <= img.width; x += 1)
        {
            float posX = texPos.xMin + ((float)texPos.width / (float)img.width) * x - 0.2f;
            EditorGUI.DrawRect(new Rect(posX, texPos.yMin, 1, texPos.height), gridBGColor);
        }
        // Then x axis
        for (int y = 0; y <= img.height; y += 1)
        {
            float posY = texPos.yMin + ((float)texPos.height / (float)img.height) * y - 0.2f;
            EditorGUI.DrawRect(new Rect(texPos.xMin, posY, texPos.width, 1), gridBGColor);
        }
    }
Beispiel #2
0
	// DRAWING METHODS

	// Draw an image inside the editor window
	public static void DrawImage (UPAImage img) {
		Rect texPos = img.GetImgRect();

		Texture2D bg = new Texture2D (1,1);
		bg.SetPixel (0,0, Color.clear);
		bg.Apply();
		EditorGUI.DrawTextureTransparent (texPos, bg);
		DestroyImmediate (bg);

		//Calculate the final image from the layers list
		Texture2D _result = CalculateBlendedTex(img.layers);

		//Draw the image
		_result.SetPixel(1, 1, Color.black);
		GUI.DrawTexture(texPos, _result);
	
		// Draw a grid above the image (y axis first)
		for (int x = 0; x <= img.width; x += 1) {
			float posX = texPos.xMin + ( (float)texPos.width / (float)img.width ) * x - 0.2f;
			EditorGUI.DrawRect (new Rect (posX, texPos.yMin, 1, texPos.height), gridBGColor);
		}
		// Then x axis
		for (int y = 0; y <= img.height; y += 1) {
			float posY = texPos.yMin + ( (float)texPos.height / (float)img.height ) * y - 0.2f;
			EditorGUI.DrawRect (new Rect (texPos.xMin, posY, texPos.width, 1), gridBGColor);
		}
	}
Beispiel #3
0
    // DRAWING METHODS

    // Draw an image inside the editor window
    public static void DrawImage(UPAImage img)
    {
        Rect texPos = img.GetImgRect();

        Texture2D bg = new Texture2D(1, 1);

        bg.SetPixel(0, 0, Color.clear);
        bg.Apply();
        EditorGUI.DrawTextureTransparent(texPos, bg);
        DestroyImmediate(bg);

        // Draw image
        for (int i = 0; i < img.layers.Count; i++)
        {
            if (!img.layers[i].enabled)
            {
                continue;
            }

            GUI.DrawTexture(texPos, img.layers[i].tex);
        }

        // Draw a grid above the image (y axis first)
        for (int x = 0; x <= img.width; x += 1)
        {
            float posX = texPos.xMin + ((float)texPos.width / (float)img.width) * x - 0.2f;
            EditorGUI.DrawRect(new Rect(posX, texPos.yMin, 1, texPos.height), gridBGColor);
        }
        // Then x axis
        for (int y = 0; y <= img.height; y += 1)
        {
            float posY = texPos.yMin + ((float)texPos.height / (float)img.height) * y - 0.2f;
            EditorGUI.DrawRect(new Rect(texPos.xMin, posY, texPos.width, 1), gridBGColor);
        }
    }
Beispiel #4
0
    // DRAWING METHODS
    // Draw an image inside the editor window
    public static void DrawImage(UPAImage img)
    {
        Rect texPos = img.GetImgRect();

        Texture2D bg = new Texture2D (1,1);
        bg.SetPixel (0,0, Color.clear);
        bg.Apply();
        EditorGUI.DrawTextureTransparent (texPos, bg);
        DestroyImmediate (bg);

        // Draw image
        for (int i = 0; i < img.layers.Count; i++)
        {
            if (!img.layers[i].enabled)
                continue;

            GUI.DrawTexture (texPos, img.layers[i].tex);
        }

        // Draw a grid above the image (y axis first)
        for (int x = 0; x <= img.width; x += 1) {
            float posX = texPos.xMin + ( (float)texPos.width / (float)img.width ) * x - 0.2f;
            EditorGUI.DrawRect (new Rect (posX, texPos.yMin, 1, texPos.height), gridBGColor);
        }
        // Then x axis
        for (int y = 0; y <= img.height; y += 1) {
            float posY = texPos.yMin + ( (float)texPos.height / (float)img.height ) * y - 0.2f;
            EditorGUI.DrawRect (new Rect (texPos.xMin, posY, texPos.width, 1), gridBGColor);
        }
    }